Jumping path
Moderator: Moderators
- darthkibbles
- Private Third Class
- Posts: 59
- Joined: Tue Jul 07, 2009 4:27 pm
Jumping path
so far i have succesfully been able to make all AI follow my planning paths but once they get to a point were they must jump they wont (i expected this problem) how do i make them jump? (i selected the jump option on my conection that conects the lower and upper hubs
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AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: jumping path
There is a hint node for jumping. Place and rotate one in the direction you want the AI to jump.
- darthkibbles
- Private Third Class
- Posts: 59
- Joined: Tue Jul 07, 2009 4:27 pm
Re: jumping path
isnt that for jet jump? ill try it anyway
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AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: jumping path
It works the same way.
- darthkibbles
- Private Third Class
- Posts: 59
- Joined: Tue Jul 07, 2009 4:27 pm
Re: jumping path
oh ok thanks
