When I put it ingame, essentially as a replacement mesh for Darth Maul's saber, it is invisible.
It is not, however, invisible when I throw it with saber throw.the .odf wrote:[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "gkstaff1"
ComboAnimationBank = "human_doublesabre sabre cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_fire1"
LightSaberLength = "0.0"
LightSaberWidth = "0.0"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
FirePointName = "hp_fire2"
LightSaberLength = "0.0"
LightSaberWidth = "0.0"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"
Any guesses?



