DC-15A
Moderator: Moderators
- Vuler
- Private
- Posts: 37
- Joined: Fri Dec 31, 2010 2:49 pm
- Projects :: SWBF2 Sides update
- xbox live or psn: No gamertag set
- Location: Poland
DC-15A
Hello everyone. I've asked for a lot of help so far, and I'm hapy that many of my questions have been answered. However, I realised that I will never make something perfect enough for me out of BF2, so I reinstalled my BF1. I have 1 problem: I used the DC-15A Rifle model converted from JK:Jedi Academy, which was posted here (yes, I've finally learned how to change weapons for REP). I tested it on Bespin: Cloud City. On that map, half of the Rifle's texture was texture from tunnel which leads to the Freezing Chamber. Does anyone have any idea on how to fix this?
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AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: DC-15A
The problem is because both the Bespin model and rifle model use a texture called shaft.tga. This topic should be able to help you with it and any similar future problems you may have.
- Vuler
- Private
- Posts: 37
- Joined: Fri Dec 31, 2010 2:49 pm
- Projects :: SWBF2 Sides update
- xbox live or psn: No gamertag set
- Location: Poland
Re: DC-15A
Ah, thanks! You've helped me a lot! 
