How do I remove battledroid type exploding? [Solved]

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={Z32}=Kfm946
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How do I remove battledroid type exploding? [Solved]

Post by ={Z32}=Kfm946 »

I'm not sure if there's already a topic about this but in a map im making, I made the sniper a mandalorian, but it still has the droid death anim. how do i change it?
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DarthD.U.C.K.
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Re: Cis Death Anim

Post by DarthD.U.C.K. »

what do you mean with "droid death anim"?
do you mean, hes exploding?
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Re: Cis Death Anim

Post by ={Z32}=Kfm946 »

yea
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RED51
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Re: Cis Death Anim

Post by RED51 »

:funny2:That'a be funny to see. Anyway, you must've only change the model the sniper uses, and didn't remove the explosion part. Go into the cis_inf_default odf and remove these lines:

Code: Select all

ChunkFrequency              = 0.6

CHUNKSECTION                = "CHUNK1"
ChunkGeometryName           = "bdroid_chunk1"
ChunkNodeName               = "bone_neck"
ChunkTerrainCollisions      = "4"
ChunkTerrainEffect          = "dirtspray"
ChunkTrailEffect            = "com_sfx_chunksmolder"
ChunkPhysics                = "FULL"
ChunkOmega                  = "4.0 4.0 4.0"
ChunkSpeed                  = 8.0

CHUNKSECTION                = "CHUNK2"
ChunkGeometryName           = "bdroid_chunk2"
ChunkNodeName               = "bone_l_upperarm"
ChunkTerrainCollisions      = "4"
ChunkTerrainEffect          = "dirtspray"
ChunkTrailEffect            = "com_sfx_chunksmolder"
ChunkPhysics                = "FULL"
ChunkOmega                  = "4.0 4.0 4.0"
ChunkSpeed                  = 8.0

CHUNKSECTION                = "CHUNK3"
ChunkGeometryName           = "bdroid_chunk3"
ChunkNodeName               = "bone_l_calf"
ChunkTerrainCollisions      = "4"
ChunkTerrainEffect          = "dirtspray"
ChunkTrailEffect            = "com_sfx_chunksmolder"
ChunkPhysics                = "FULL"
ChunkOmega                  = "4.0 4.0 4.0"
ChunkSpeed                  = 8.0

CHUNKSECTION                = "CHUNK4"
ChunkGeometryName           = "bdroid_chunk4"
ChunkNodeName               = "bone_r_thigh"
ChunkTerrainCollisions      = "4"
ChunkTerrainEffect          = "dirtspray"
ChunkTrailEffect            = "com_sfx_chunksmolder"
ChunkPhysics                = "FULL"
ChunkOmega                  = "4.0 4.0 4.0"
ChunkSpeed                  = 8.0

CHUNKSECTION                = "CHUNK5"
ChunkGeometryName           = "bdroid_chunk5"
ChunkNodeName               = "bone_a_spine"
ChunkTerrainCollisions      = "4"
ChunkTerrainEffect          = "dirtspray"
ChunkTrailEffect            = "com_sfx_chunksmolder"
ChunkPhysics                = "FULL"
ChunkOmega                  = "4.0 4.0 4.0"
ChunkSpeed                  = 8.0
Or get him to read the rep_inf_default.
={Z32}=Kfm946
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Re: Cis Death Anim

Post by ={Z32}=Kfm946 »

ok i think i'll do rep_inf_default cuz if i remove those lines, then the droids wouldn't explode either, right?

Edit: i think this should be added to the evrything you need thread cuz i see a lot of maps with mandalorian snipers that explode when they die :lol:
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