Targa problem solved. Power of 2d sovled. Now a few Q's

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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Hebes24
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Post by Hebes24 »

I don't know what's wrong, that's wierd.

You might already know this but:

Only post things that come after this line :
this.CurButton = Launch


That is when you pressed the "launch" button to start the map. I think all those "mission modes Changed!" are from Zerted's shell (did you download that?).

All the lines with "invehicle" at the end are meaningless, all maps have them.
Moving_Target
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Post by Moving_Target »

Ok i'll keep that in mind...(the this.CurButton = Launch)
No i have not downloaded Zerted's shell, but i did download and use his common.
Already. what about the VO's? Would they affect the map?
I'm going to place the com_weap thing in all common folders. Or ones with an odf folder.
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