All-Purpose Request Thread (Mk. IV)

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razac920
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Re: All-Purpose Request Thread (Mk. IV)

Post by razac920 »

EDIT: Could someone please follow this tutorial to add a custom collision to a fambaa unit for me? I do not need any collisions around the transparent shield generator on top, thanks!

link to files
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Death Troops

Post by Fives »

someone here can make a mod that makes sure that remain the downed clone / droid / storm troops / rebels are and will not dissolve ( disappear )


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Re: All-Purpose Request Thread (Mk. IV)

Post by razac920 »

You can make a mod like that yourself with this code: http://www.gametoast.com/viewtopic.php?f=27&t=31160
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Re: All-Purpose Request Thread (Mk. IV)

Post by SnakeEyesRaw »

I need help with something. I know very little about modding as I'm somewhat new to it, so please keep that in mind as you read this.

There is a map made by a developer called Rends. The map is called Mos Eisley Spaceport, and is a canonical replica of the real Mos Eisley. Diet Dr. Pepper fine work. One really nice thing about it is that there are tons of neutral AIs roaming the area designed to look like citizens, and it really adds to the atmosphere of the place.

With that in mind, Rends also made a map called Coruscant Streets. It's like Mos Eisley Spaceport in that it mirrors what the real Streets would look like. But, there is one thing missing from it. There aren't any neutral AI to complete the scenery.

Again, I know very little about modding, so stay with me here. I know it might be farfetched, but I would be EXTREMELY appreciative if someone could either teach me how to make neutral AIs that run around Coruscant Streets, or actually (again, farfetched) make this for me. I don't know how easy/difficult that would be for some of you but please help me out with this, however you can. I want this map to reach perfection.

EDIT
Could someone make/tell me how to make a few Fake Console commands? I don't really know anything about Lua:

COMMAND ONE
Remove point limits, disallow AI spawn 1, kills all AI on team 1, denies CP capture, sets the AI goal to deathmatch, sprint energy usage 0.

COMMAND TWO
Remove point limits, disallow AI spawn 2, kills all AI on team 2, denies CP capture, sets the AI goal to deathmatch, sprint energy usage 0.

COMMAND THREE
Remove point limits, health regen - humans 15

COMMAND FOUR
Walkthrough hangar shields, add jetpacks, fall damage 0

COMMAND FIVE
Unlimited ammo slots 1, 2, and 3

At the very least point me in the right direction if you can. I want these commands so I don't have to press the individual buttons every time. Anything you can do or tell me would be much appreciated.
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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

Hidden/Spoiler:
[quote="SnakeEyesRaw"]I need help with something. I know very little about modding as I'm somewhat new to it, so please keep that in mind as you read this.

There is a map made by a developer called Rends. The map is called Mos Eisley Spaceport, and is a canonical replica of the real Mos Eisley. Diet Dr. Pepper fine work. One really nice thing about it is that there are tons of neutral AIs roaming the area designed to look like citizens, and it really adds to the atmosphere of the place.

With that in mind, Rends also made a map called Coruscant Streets. It's like Mos Eisley Spaceport in that it mirrors what the real Streets would look like. But, there is one thing missing from it. There aren't any neutral AI to complete the scenery.

Again, I know very little about modding, so stay with me here. I know it might be farfetched, but I would be EXTREMELY appreciative if someone could either teach me how to make neutral AIs that run around Coruscant Streets, or actually (again, farfetched) make this for me. I don't know how easy/difficult that would be for some of you but please help me out with this, however you can. I want this map to reach perfection.

EDIT
Could someone make/tell me how to make a few Fake Console commands? I don't really know anything about Lua:

COMMAND ONE
Remove point limits, disallow AI spawn 1, kills all AI on team 1, denies CP capture, sets the AI goal to deathmatch, sprint energy usage 0.

COMMAND TWO
Remove point limits, disallow AI spawn 2, kills all AI on team 2, denies CP capture, sets the AI goal to deathmatch, sprint energy usage 0.

COMMAND THREE
Remove point limits, health regen - humans 15

COMMAND FOUR
Walkthrough hangar shields, add jetpacks, fall damage 0

COMMAND FIVE
Unlimited ammo slots 1, 2, and 3

At the very least point me in the right direction if you can. I want these commands so I don't have to press the individual buttons every time. Anything you can do or tell me would be much appreciated.[/quote]
I'm not sure how to go about replying to you on some of those request, but I can build for you a simple FC command that takes 1 CP and gives it to local sides and then call local characters from Rend's Spaceport level.

If you have the 1.3 r129 patch - you already have a long list of things you can do such as stop bot spawns, move through shields. Of course only the host can issue those functions since that's the way the swbf2 engine is created (host controls things - prevents players from having cheats/hacks)

And about ammo - trying to make this unlimited mid-match will crash. How ever it can still be setup that those weapons are unlimited from the beginning of the match.

If no one else comes back to you soon enough, PM me with your idea/requests and be detail and I will explain back what I can do/what can't be done.
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Re: All-Purpose Request Thread (Mk. IV)

Post by SnakeEyesRaw »

anthonybf2 wrote:
Hidden/Spoiler:
[quote="SnakeEyesRaw"]I need help with something. I know very little about modding as I'm somewhat new to it, so please keep that in mind as you read this.

There is a map made by a developer called Rends. The map is called Mos Eisley Spaceport, and is a canonical replica of the real Mos Eisley. Diet Dr. Pepper fine work. One really nice thing about it is that there are tons of neutral AIs roaming the area designed to look like citizens, and it really adds to the atmosphere of the place.

With that in mind, Rends also made a map called Coruscant Streets. It's like Mos Eisley Spaceport in that it mirrors what the real Streets would look like. But, there is one thing missing from it. There aren't any neutral AI to complete the scenery.

Again, I know very little about modding, so stay with me here. I know it might be farfetched, but I would be EXTREMELY appreciative if someone could either teach me how to make neutral AIs that run around Coruscant Streets, or actually (again, farfetched) make this for me. I don't know how easy/difficult that would be for some of you but please help me out with this, however you can. I want this map to reach perfection.

EDIT
Could someone make/tell me how to make a few Fake Console commands? I don't really know anything about Lua:

COMMAND ONE
Remove point limits, disallow AI spawn 1, kills all AI on team 1, denies CP capture, sets the AI goal to deathmatch, sprint energy usage 0.

COMMAND TWO
Remove point limits, disallow AI spawn 2, kills all AI on team 2, denies CP capture, sets the AI goal to deathmatch, sprint energy usage 0.

COMMAND THREE
Remove point limits, health regen - humans 15

COMMAND FOUR
Walkthrough hangar shields, add jetpacks, fall damage 0

COMMAND FIVE
Unlimited ammo slots 1, 2, and 3

At the very least point me in the right direction if you can. I want these commands so I don't have to press the individual buttons every time. Anything you can do or tell me would be much appreciated.


I'm not sure how to go about replying to you on some of those request, but I can build for you a simple FC command that takes 1 CP and gives it to local sides and then call local characters from Rend's Spaceport level.

If you have the 1.3 r129 patch - you already have a long list of things you can do such as stop bot spawns, move through shields. Of course only the host can issue those functions since that's the way the swbf2 engine is created (host controls things - prevents players from having cheats/hacks)

And about ammo - trying to make this unlimited mid-match will crash. How ever it can still be setup that those weapons are unlimited from the beginning of the match.

If no one else comes back to you soon enough, PM me with your idea/requests and be detail and I will explain back what I can do/what can't be done.[/quote]
Thank you for replying. I'll respond in chunks I suppose:

Yes, that command for local spawns would be absolutely excellent. Would it be possible to make 6-8 individual commands that give the locals a different specific CP? That way I can use the locals on other maps too. If there's multiple commands that allow for different CPs I could have it so that on one map if I feel like it I could have them spawn at say, 3, and on another they could spawn at 1. Is that feasible?

As far as the other commands go, yes, I know I can execute them using Fake Console normally, I just wish to condense a few specific ones into the commands I listed before. They're commands I use extremely often and I'd prefer to hit one button instead of hunting for the individual buttons and inputting the values accordingly. Especially since I need to use some of these commands quickly before a local multiplayer game starts, since I play with my brother a lot. Unlimited ammo for example is only one command I usually input at the start of the match, often in addition to the commands in "Command One" or "Command Two", but at other times commands three and four. You can see how that might become tedious to do individually every single game, and my brother and I usually play five or six games at a time.

Thoughts?
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Re: All-Purpose Request Thread (Mk. IV)

Post by razac920 »

Could someone make me a model icon for a custom CP hologram, that looks like this?
Image
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

razac920 wrote:Could someone make me a model icon for a custom CP hologram, that looks like this?
Image

I didn't test it ingame, but this should do it.

EDIT: Scratch that, forgot to fix the flags. Not ready yet.
EDIT 2: Now you should be ready to go. https://dl.dropboxusercontent.com/u/454 ... -CPICON.7z
EDIT 3: Whoops, there's a messed up face. Will fix.


Quick preview of it.
Hidden/Spoiler:
Image
Last edited by THEWULFMAN on Fri Apr 24, 2015 6:17 pm, edited 3 times in total.
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Re: All-Purpose Request Thread (Mk. IV)

Post by razac920 »

THEWULFMAN wrote:
razac920 wrote:Could someone make me a model icon for a custom CP hologram, that looks like this?
Image

I didn't test it ingame, but this should do it.

EDIT: Scratch that, forgot to fix the flags. Not ready yet.
EDIT 2: Now you should be ready to go. https://dl.dropboxusercontent.com/u/454 ... -CPICON.7z
EDIT 3: Whoops, there's a messed up face. Will fix.


Quick preview of it.
Hidden/Spoiler:
Image
Hey, thanks for the quick response! It looks great ingame! :)
Hidden/Spoiler:
Image
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

razac920 wrote:Hey, thanks for the quick response! It looks great ingame! :)
Hidden/Spoiler:
Image
No problem, but I fixed that one broken face, here's the updated msh.

https://dl.dropboxusercontent.com/u/454 ... CPICON2.7z

Sorry about that. No idea what caused it.
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Re: All-Purpose Request Thread (Mk. IV)

Post by razac920 »

No worries, it's all good :D
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

Can someone make me CP icons for these symbols?
Hidden/Spoiler:
ImageImage
Thanks.
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

Oh geez, I've opened a can of worms haven't I. :u

I can't do them right now, but can in the next couple days.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Deviss »

could anyone with xsi mod tools, convert one .exp file to .fbx file? :)
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

commanderawesome wrote:
Hidden/Spoiler:
Can someone make me CP icons for these symbols?

ImageImage

Thanks.

Here you go. https://dl.dropboxusercontent.com/u/454 ... 20Icons.7z

I don't have any screenshots, but I did make sure they didn't have any messed up faces this time. :u
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

Those are perfect! Thanks!
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Re: All-Purpose Request Thread (Mk. IV)

Post by SnakeEyesRaw »

Did anyone ever make a normal, unmodified Clone Wars era for Hoth and/or Endor? I know BFX allows you to play on those maps in CW but it changes the weapons and things around.
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Re: All-Purpose Request Thread (Mk. IV)

Post by razac920 »

Isn't that part of the +123 mod?
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Re: All-Purpose Request Thread (Mk. IV)

Post by AnthonyBF2 »

Does anyone have a copy of the custom GC test world folder from here?

viewtopic.php?p=470295#p470295

Megaupload is basically 9999 B.C.

link fixed -Staff

Edit: Thanks!
Last edited by AnthonyBF2 on Sun Apr 26, 2015 5:34 am, edited 1 time in total.
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Re: All-Purpose Request Thread (Mk. IV)

Post by SnakeEyesRaw »

razac920 wrote:Isn't that part of the +123 mod?
Probably, but I run the Conversion Pack and don't want to install a mod that would interfere with it. I've looked everywhere and it doesn't look like anyone's done that yet, surprisingly. I hope someone does because I'd really like to play on those maps in CW.
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