Here is a vid:

Any help would be great!
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If you are using MshEx, you can't export primitives correctly, but you can "steal" a primitive from another object similar in size. For example, if your model had been nearly the size of a regular portable turret, I would have recommended simply hexediting the collision primitives from that model onto your new model. However you will have to do some searching if you want to find a larger model with terrain collision.FragMe! wrote:It needs a collision primitive, so basically a cube the same size as you booth, do not freeze this object. You can give it a name something like this p_-svbot-booth.
If you are using mshex for export I don't know if it will handle the primitive properly.
