The "Help me find a known PRE-EXISTING asset" topic (II)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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[Padawan]Helkaan
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

Darth-Erik wrote:Can someone reupload ggctuk´s "Phase 2 prototype unit?"
ggctuk wrote:Those of you who have been into the BF2 forum as of late might have seen me working on the Phase II prototype units (as seen in the Clone Wars, season 3), so here they are.

It should work in both BF1 and BF2. Although there is a warning saying I haven't tested the unit fully I have tested it in BF1 and it seems to work OK.

If you use, give credit to me and those in the readme as well (as though you were using each separate thing as addon)

Link removed until unit errors are solved.
CalvaryCptMike wrote:I did a search and couldn't find it.

Does anyone have a link to the v1.2patch assets?

Like all the stuff in one big asset pack?

Not the code just the .msh and .tga files in one asset pack instead of going one by one down the list to find each thing in the patch?
Search in the respective threads:
-Repsharpshooter's assets
-BFX assets
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by CalvaryCptMike »

Hmmm, I was hoping I wouldn't have to do that. :?

Oh well, thanks helkaan... you gave me a head start! :)
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Darth-Erik »

[Padawan]Helkaan wrote:
Darth-Erik wrote:Can someone reupload ggctuk´s "Phase 2 prototype unit?"
ggctuk wrote:Those of you who have been into the BF2 forum as of late might have seen me working on the Phase II prototype units (as seen in the Clone Wars, season 3), so here they are.

It should work in both BF1 and BF2. Although there is a warning saying I haven't tested the unit fully I have tested it in BF1 and it seems to work OK.

If you use, give credit to me and those in the readme as well (as though you were using each separate thing as addon)

Link removed until unit errors are solved.
But shouldn't someone have downloaded it before he closed it?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by commander501stappo »

Darth-Erik wrote:But shouldn't someone have downloaded it before he closed it?
That may be, but I don't think he'll be very happy if someone reuploads it. There's a reason why he removed the link.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Darth-Erik »

commander501stappo wrote:That may be, but I don't think he'll be very happy if someone reuploads it. There's a reason why he removed the link.
Oh... Yeah I understand, thanks for taking your time to answer ^^
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

http://www.gametoast.com/forums/viewtop ... 64&t=23642

Can someone please reupload icemember's AT-RT Driver? Any one of them will do but preferably with the strap. Also, it seems every file in his topic is no longer available. If anyone has any of those assets, please feel free to reupload them. Thanks ahead.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AceMastermind »

I just added a mirror link under the original to SkyDrive for his 4.0_troopers_pack.rar, this archive contains an ATRT driver with strap and I have the neimoidian.rar archive from his thread too so i'll add a mirror link under that also.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by TK432 »

Does anyone know where I can find a crane modell (or one that looks like one)? I'm sure that I've seen one somewhere.
Last edited by TK432 on Fri Mar 18, 2011 12:16 pm, edited 1 time in total.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by DarthD.U.C.K. »

i think theres one either in squeddies pack of sourcemodels or in the clonewars raxus prime assets.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by TK432 »

Perfect, thank you!
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by THEWULFMAN »

:funny2:

I was going to do that.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

Sorry if I beat you :mrgreen:
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AceMastermind »

You uploaded a bunch of individual files and I have not seen a README in any of them yet, this is why people don't know who to give credit to for certain assets. I'm not sure how some of those got into Teancum's secret files but I think at least a few are included in the released Conversion Pack assets and some are ones that I already released in other threads.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

Would it be OK if I say: "Make sure you credit the respective authors. They are listed here: http://www.gametoast.com/forums/viewtop ... 64&t=17304"?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AceMastermind »

If you're going to break down asset packs into individual downloads then it would be wise to include a README with the actual files crediting those who worked on this stuff because sometimes people stumble upon the files when searching the internet and they won't know where they came from.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

Ok, so I'll upload the files with credits when I get the time.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Slime615 »

Can Someone Reupload The Naboo Prototype Assetts for Battlefront II?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

^[Padawan]Helkaan just did recently on the previous page: http://www.gametoast.com/forums/viewtop ... 82#p440582
[Padawan]Helkaan wrote:data_NabooPrototypeVer2.rar
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by SleepKiller »

Can someone reupload psyc0fred's beta vehicles :)
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