Well one topic is solved and another opens...
Anyway what my question is this time is how can I un-burn my terrain? I recently burned it in ZE thinking it will look good. It doesn't. How can I undo that burn, so I can lighten it back up? I checked the docs, search, and that one famous piece of modding gold. I couldn't find anything to help me.
TIA.
Un-burning Terrain [SOLVED]
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- YTGTangerine
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Un-burning Terrain [SOLVED]
Last edited by YTGTangerine on Wed Jun 17, 2009 2:37 pm, edited 1 time in total.
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AQT
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Re: Un-burning Terrain
Can't you just use a lighter color such as grey or white?
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FragMe!
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Re: Un-burning Terrain
Or remove the directional lights and burn it again, yes that means you will have to put them in again sorry.
- YTGTangerine
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Re: Un-burning Terrain
I've tried, doesn't really work and it doesn't fit the map.AQT wrote:Can't you just use a lighter color such as grey or white?
@FragMe!-I haven't added any directional lights ingame.
What I'm trying to do is undo a terrain burn.
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FragMe!
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Re: Un-burning Terrain
Did you add any lights at all or even change the top and bottom ambient colors in the lighting screen? If you did change them try setting them back and reburn
If not you could try increasing from the deafult of 128 128 128 to something higher like 255 255 255 and reburn
If not you could try increasing from the deafult of 128 128 128 to something higher like 255 255 255 and reburn
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AQT
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Re: Un-burning Terrain
I thought grey was the default color of the terrain. Oh well.YTGTangerine wrote:I've tried, doesn't really work and it doesn't fit the map.
- YTGTangerine
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Re: Un-burning Terrain
I did change the ambient lighting. I'll try setting them to 255 255 255 and reburning. Then I could set them back to the way they were, righ'?FragMe! wrote:Did you add any lights at all or even change the top and bottom ambient colors in the lighting screen? If you did change them try setting them back and reburn
If not you could try increasing from the deafult of 128 128 128 to something higher like 255 255 255 and reburn
EDIT: Hey, it worked! Thanks all!
