XSI open error
Moderator: Moderators
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
XSI open error
AAHHH i've worked for one hour at my termaldet and now XSI cannot open there comes the error
cannot open .../.../../termaldet.exp
can i do something so i can open again??
cannot open .../.../../termaldet.exp
can i do something so i can open again??
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: XSI open error
did you do something unusual with our object?
if you are lucky xsi probably made bacjkup of the scene in the addons\modtool_database\backup or XSI_SAMPLES\backup folder
if you are lucky xsi probably made bacjkup of the scene in the addons\modtool_database\backup or XSI_SAMPLES\backup folder
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: XSI open error
nop
first i made an new project
i have saved ca 5 times and he could open. then after i finished i exported as xsi but i have forgot that the new version crashed after you export as xsi. than i put the projekt in an archive for the everything you need topic and removed the folder to an otherone. io tried to open and error i put the folder in the first folder when i saved it and still error. after that i tried to open it with 4.2 and error.
first i made an new project
i have saved ca 5 times and he could open. then after i finished i exported as xsi but i have forgot that the new version crashed after you export as xsi. than i put the projekt in an archive for the everything you need topic and removed the folder to an otherone. io tried to open and error i put the folder in the first folder when i saved it and still error. after that i tried to open it with 4.2 and error.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: XSI open error
couldnt you simply import the .xsi youve exported into a new scene?
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: XSI open error
this was the problem before the program exported it crashes. it's a bug of XSI 7.5
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
AHH the open error again
i made a new project with xsi 7.5
i saved the scene and wanted to open it in XSI 4.2 i get this error
why cannot i open??
before it worked.
the first time i tryed to open something from this projekt i imported an XSI man for according the bigness. there appeared an error a model is a ghost or something like that.
i saved the project more than one time. i still have opened the project in XSI 7.5 i can't export it as dotXSI it will crash the program and destroy all saved files. what can i do now?? is this open error only because of XSI 4.2 and i can open it again in xsi 7.5 after i closed it??
i saved the scene and wanted to open it in XSI 4.2 i get this error
Hidden/Spoiler:
before it worked.
the first time i tryed to open something from this projekt i imported an XSI man for according the bigness. there appeared an error a model is a ghost or something like that.
i saved the project more than one time. i still have opened the project in XSI 7.5 i can't export it as dotXSI it will crash the program and destroy all saved files. what can i do now?? is this open error only because of XSI 4.2 and i can open it again in xsi 7.5 after i closed it??
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: AHH the open error again
XSI (non modtools version 5.11 and lower) use .scn as thier scene file extensions.
Modtools uses .exp.
You can open a scn file in modtools but you cannot open an exp in XSI you need to use crosswalk to export it as a .xsi file and import it into, in your case 4.2 using .xsi import.
Make sure you use 5.0 text as the export method in crosswalk.
If it is a strict model no bones then you can export it as an obj.
If it has bones and they are easy to reproduce in XSI 4.2 then you cn still use obj as an export
you just have to redo the enveloping and such.
If they are complex bones and enveloping then you will need to export it as a .xsi as mentioned above.
Modtools uses .exp.
You can open a scn file in modtools but you cannot open an exp in XSI you need to use crosswalk to export it as a .xsi file and import it into, in your case 4.2 using .xsi import.
Make sure you use 5.0 text as the export method in crosswalk.
If it is a strict model no bones then you can export it as an obj.
If it has bones and they are easy to reproduce in XSI 4.2 then you cn still use obj as an export
you just have to redo the enveloping and such.
If they are complex bones and enveloping then you will need to export it as a .xsi as mentioned above.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: AHH the open error again
ähm i don't understand what crosswalk did i need??? there is the programm crosswalk
http://usa.autodesk.com/adsk/servlet/it ... D=12544121
or did you mean the crosswalk funktion in XSI7.5(file>crosswalk>export)???
because i can export as xsi with 7.5 with the file>crosswalk>export.... function.
after that how can i make it to an msh file so it will work in zero and than in BF II??
http://usa.autodesk.com/adsk/servlet/it ... D=12544121
or did you mean the crosswalk funktion in XSI7.5(file>crosswalk>export)???
because i can export as xsi with 7.5 with the file>crosswalk>export.... function.
after that how can i make it to an msh file so it will work in zero and than in BF II??
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: AHH the open error again
Since you export to .msh using crosswalk, yourmodel is BF1/BF2-ready (sure, you need to make an ODF).
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: AHH the open error again
are you shure that what you say is right?[Padawan]Helkaan wrote:Since you export to .msh using crosswalk, yourmodel is BF1/BF2-ready (sure, you need to make an ODF).
crosswalk can import and export various filetypes including .xsi-files from older versions of xsi but not .msh
repsharpshooters meshtool can convert certain files you can export with crosswalk to msh, for more information read the crosswalk documentation.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: XSI open error
where can i find the documentation and the mshtool??
i think this will help for the first time
and thx that you have copied the two topics to one
i think this will help for the first time
and thx that you have copied the two topics to one
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: XSI open error
sorry, i meant meshex, my fault
its in the first post of the meshEX releasethread (yeah, i wrote it right now!)
its in the first post of the meshEX releasethread (yeah, i wrote it right now!)
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: XSI open error
what file types can crosswalk convert if i have the program??
and what commands would i need??
ok i downloaded MshEx i have the hedr.msh and the exe file and how can i use it now?? i don't understand it
and what commands would i need??
ok i downloaded MshEx i have the hedr.msh and the exe file and how can i use it now?? i don't understand it
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: XSI open error
if you dont understand how to use a .msh-file you should read first the documentation, then maybe some beginner tutorials and finally use the searchfunction if you still havent foudn what you are looking for.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: XSI open error
nope i don't understand how to convert xsi into msh with the MshEx_beta3
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: XSI open error
folow the meshex tutorial
DarthD.U.C.K. wrote:its in the first post of the meshEX releasethread
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: XSI open error
here i exported like the first thread say:
i put it in the same folder witht he MeshEx.exe and the hedr.msh file
and so on
here a picture
the xsiftk files are the .xsi files don't know why it is named so
=======EDIT===================
what did this means??
===========EDIT======================
ok i experimented a bit and i get a msh file. but while the converting there were some problems:
a windows error apears mshEx had a problem adn must shut down..
before i saw this:
when i tryed to open in the viewer i get this:
BUT I CAN CHOOSE MANY MORE THINGS AND NOT ONLY THIS 4. I IGNORED IT AND CHANGED NOTHING WITHOUT THIS 4 POINTS:RepSharpshooter wrote: 6. CHECK "EXPORT SELECTION ONLY"
7. CHECK "CONVERT GEOMETRY TO TRIANGLES" or "CONVERT MESHES TO TRIANGLES"
8. CHECK "EXPORT XSI NORMALS"
9. UNCHECK "Keep referenced paths relative
i put it in the same folder witht he MeshEx.exe and the hedr.msh file
and so on
here a picture
Hidden/Spoiler:
=======EDIT===================
what did this means??
RepSharpshooter wrote: 1. Put everything you're going to export under a null (not the scene root).
2. In the scene explorer, middle-mouse click the name of the null.
===========EDIT======================
ok i experimented a bit and i get a msh file. but while the converting there were some problems:
a windows error apears mshEx had a problem adn must shut down..
before i saw this:
Hidden/Spoiler:
Hidden/Spoiler:
