Localization

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Localization

Post by NullCommando »

Problem:
Every map I munge, new or old, the localization refuses to work.

Information:
Too many arguments in command line:
Hidden/Spoiler:
Image
In the selection screen my maps appear by:
CAO%s_%s
RWC%s_%s
Addme script line the name originates from:

Code: Select all

sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "CAO%s_%s", era_c = 1, mode_assault_c = 1,}
I experimented and put a name in place of:

Code: Select all

"CAO%s_%s",
The name changes in the selection screen but, since the scripts have no name of that sort, it can't read the mission.lvl

Solutions Tried:
- Unistalled and Re-installed SWBF2 and the ModTools (5) times total. ~No change
- Installed ModTools to different localtions in E: Drive ~No change

I cannot install on Drive C:

Has anyone had this problem? And any possible solutions would be appreciated.
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: Localization

Post by Frisbeetarian »

Every time you reinstalled SWBF2, did you make sure to install the 1.1 patch as well?
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: Localization

Post by [RDH]Zerted »

The 1.1 patch won't effect how the mod tools work. You are reinstalling the mod tools in a path without any spaces in it correct?
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Re: Localization

Post by NullCommando »

Yeah, thats correct.

Locations I installed it in:
E:\Backup\BF2_ModTools
E:\LucasArts\BF2_ModTools
E:\BF2_ModTools ~Where it is currently installed.
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: Localization

Post by Frisbeetarian »

[RDH]Zerted wrote:The 1.1 patch won't have how the mod tools work.
I think I got what you were going for there :wink: , but I thought that the mod maps show up unlocalized in the selection screen if you didn't have the 1.1 patch. I thought that might be the problem.
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Re: Localization

Post by NullCommando »

It might've been, but it has to be the ModTools because of what I found in VisualMunge. And 1.1 came with my SWBF2 game.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: Localization

Post by [RDH]Zerted »

Frisbeetarian wrote:..but I thought that the mod maps show up unlocalized in the selection screen if you didn't have the 1.1 patch...
Ahh, good point. Also, I fixed the typo in my last post.

I assume you are getting this problem when you munge a new, blank map with only Common checked?
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Re: Localization

Post by NullCommando »

Yup, everytime I make a new, blank map it has this localization problem. And when I munge my old projects, they get the localization problem as well.
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: Localization

Post by Frisbeetarian »

Does that mean that this wasn't always a problem? If so, what changes have you made to your computer between when it worked and when it stopped working?
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Re: Localization

Post by NullCommando »

Not much really.. My computer updated itself and that's all. I unistalled SWBF2 for awhile also but not the ModTools, could that've been the reason?
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: Localization

Post by Frisbeetarian »

How long was it after you knew it worked until you realized it had stopped working? A computer update is not the only thing that can mess with the ModTools, I know that when I installed the DirectX SDK a while back, it screwed up my ModTools, so what other changes have you made?
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Re: Localization

Post by NullCommando »

It was about 3 months later when I started them up again after re-installing SWBF2. The only other major updates were DirectX 9 or 10 and some Anit-Spyware updates.
Post Reply