Eddie's Maps
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eddie
- Gametoast Supporter

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eddie
- Gametoast Supporter

- Posts: 366
- Joined: Mon Oct 18, 2004 3:27 pm
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[SFI]Arthenik
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eddie
- Gametoast Supporter

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eddie
- Gametoast Supporter

- Posts: 366
- Joined: Mon Oct 18, 2004 3:27 pm
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[SFI]Arthenik
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R2-D2
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imp_strikeforce
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fett42
You have to upload them some place. They can't be linked directly from your computer. You can upload them to some place like photobucket or IMG Spot. Both of those are free to use.imp_strikeforce wrote:i think the pics need to be on a website
i dont think you can do it directly from yur computer... but its possible let me know
i think im just gonna make myself a website so i can post all my pics, and load my lvls up there
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eddie
- Gametoast Supporter

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I am very busy at work these days, so do not have much time for SWBF, but I found some time
to start creating a new map = Eddie's Tynna Deux.
I ran into some problems and maybe some of you can help.
Objects keep desapearing - I tried to play about with near/far scene range, did not help.
It seams that i put too many object on the map and CPU can not handle it?!?
Or, I just need to adjust near/far scene range.
Another one is that I have two levels inside the town: main level and sewage under it. Now,
I did planning for sewage part, but for town, hubs keep falling down to sewage level.
This version has just basic planning down so there is some kind of battle.
Issues/to do:
1. near/far scene range
2. planning
3. CW era
Also, you can download TexturePack1.zip which I made available on gametoast server. This is a
collection of textures I got over time from Internet which some of you can find useful.
Texture Pack 1:
http://www.gametoast.com/modules.php?op ... tit&lid=76
Tynna Deux 0.7:
Edit - removed, not functional, eddie
to start creating a new map = Eddie's Tynna Deux.
I ran into some problems and maybe some of you can help.
Objects keep desapearing - I tried to play about with near/far scene range, did not help.
It seams that i put too many object on the map and CPU can not handle it?!?
Or, I just need to adjust near/far scene range.
Another one is that I have two levels inside the town: main level and sewage under it. Now,
I did planning for sewage part, but for town, hubs keep falling down to sewage level.
This version has just basic planning down so there is some kind of battle.
Issues/to do:
1. near/far scene range
2. planning
3. CW era
Also, you can download TexturePack1.zip which I made available on gametoast server. This is a
collection of textures I got over time from Internet which some of you can find useful.
Texture Pack 1:
http://www.gametoast.com/modules.php?op ... tit&lid=76
Tynna Deux 0.7:
Edit - removed, not functional, eddie
Last edited by eddie on Thu Apr 07, 2005 2:49 am, edited 1 time in total.
- Dragonum
- 2nd Lieutenant

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LK-452
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Royal_Assassin
Hey, I'm a big fan of those maps too LK-452. Those are two of my absolute favorites. I really like the layout of this one too. Especially the way you put some underground, sewer-type areas. My one suggestion would be to maybe add one more command post down there, to ensure that there is some stalking and fighting in those areas. Another great map from eddie all around.
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eddie
- Gametoast Supporter

- Posts: 366
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