Looking for someone to texture a model

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Challenger33
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Looking for someone to texture a model

Post by Challenger33 »

I think this belongs in this thread, but here is my question:

Are there any people willing to texture my escape pod model for me to look something like this:

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This is what the model looks like untextured:

Image

Thanks in advance.

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Post by {501st}Commander_Appo »

Wow Challenger33,nice escape pod moduel, it'll be cool if someone will help u with the textures

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Post by Challenger33 »

Thanks! :D It's my first model ever, and I was trying to start simple, but I think I did a pretty good job as well. I will show you guys my texture in a few minutes, after I apply it.


EDIT: Here is my texture :lol:-let me know what you think:

Image

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Post by Maveritchell »

I'd suggest, for the main hull texture, to just look through stock .tgas and find one (or part of one) that looks like what you need, then make it fit for your UV map. That's how I do all my textures.
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Post by Challenger33 »

OK, thanks Maveritchell.

EDIT: Here is the finished model as a prop in ZE (it will be a vehicle eventually):

Image

Let me know what you think!

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Post by Taivyx »

Nice for a first textured model, however, the colors in the reference picture aren't as varied as your texture.
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Advice on animating your flyer

Post by AceMastermind »

If you're going to make the escape pod a flyer, you might want to give it a takeoff animation or else it'll fly around forward while still in the upright position.
I'd recommend about 90 frames for this which is roughly 3 seconds, key the bone_root at frame 0 still upright, then key the bone_root at frame 1 still upright(basepose), then move the time slider to frame 45 and key the bone_root again while still upright, then move the time slider to frame 90(takeoff) and rotate the bone_root 90 degrees on the x axis then key it again, this will make it so that ingame it will start to take off vertically and then rotate to the correct position to fly forward.
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Post by Challenger33 »

Taivyx wrote:Nice for a first textured model, however, the colors in the reference picture aren't as varied as your texture.
That would be the reason I am asking for someone to texture it for me :wink: . And the reference pic is more of an inspiration-to me, anyway.

I will try that Ace-that is, once I get it to be a vehicle, not a prop.

Off-Topic: w00t! 200 posts :P

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Post by Maveritchell »

Challenger, saw your new texture in the screenshots thread, and it was pretty nice. Much better than your first attempt. Keep up the good work!
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Post by Challenger33 »

Thanks Maveritchell! You may have noticed in the screenshots thread that it was flying in the upright position, that's because it doesn't have any anims yet. Can someone tell me how to get the engines to glow?

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Post by Maveritchell »

You need to add hardpoints on the engines onto which you can attach effects (to give it a "glow" like X-wing engines) or you need to work with the Edit Flags grid.
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Post by Challenger33 »

Ok, I will go with the hardpoint method. Thanks yet again Maveritchell!

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