SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: SketchUp Models

Post by SAMofBIA »

lol wulf. maybe you should play as a ploo koon sometime in a movie or something
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Re: SketchUp Models

Post by [Padawan]Helkaan »

To back on topic, I know my models are't very good, but if anyone is interested by getting them for a map/mod, they were already released.
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Re: SketchUp Models

Post by Eaol »

I was bored, so I made this:

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It's an old model I finished up, and then textured it. I tried to make it look like it had been through a lot, being shot at and stuff. Not cleaned.
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Re: SketchUp Models

Post by naru1305 »

wow the only word i can say is...
awesome :faint:
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Re: SketchUp Models

Post by Marvel4 »

Agreed, very good! :thumbs:
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Re: SketchUp Models

Post by Eaol »

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Re: SketchUp Models

Post by acryptozoo »

soo many pictures!

but great model eaol :D
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Re: SketchUp Models

Post by Unlucky13 »

I was looking up some sketchup tips when I found out that if you have sketchup pro you can export .xsi files.

http://sketchup.google.com/support/bin/ ... wer=114428

http://sketchup.google.com/support/bin/ ... wer=114431

Sadly I used my free trial up long ago. :(
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Re: SketchUp Models

Post by Eaol »

You can do it without Pro, you just have to work around it. There are other formats to export it to.
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Re: SketchUp Models

Post by willinator »

Here is part of a large-scale model I am making for my map. Cookie for the first person to guess what it is a part of.
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Re: SketchUp Models

Post by Eaol »

Utapau.
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Re: SketchUp Models

Post by Darth_Spiderpig »

Eaol wrote:Utapau.
A sinkhole on Utapau.
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Ha, a more exact answer is righter-ish >:D
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Re: SketchUp Models

Post by willinator »

Yep
For the both of you
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I didn't mean I was the one you had to get it from :D
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Re: SketchUp Models

Post by Eaol »

But really, there is only like two faces on that model...
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Re: SketchUp Models

Post by willinator »

Eaol wrote:But really, there is only like two faces on that model...
It is that way because I need to send through the sections of the sinkhole piece by piece, otherwise the sheer size of it would go past the limit.
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Re: SketchUp Models

Post by Eaol »

But you can have way more than two faces on a model ;)

I make everything in one model so it fits together, then I take it apart.

Also, physical size? There is no limit (at least, I can convert a model of any size). It's the polies that count.

EDIT:
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Nice place for some guns.

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I'm sure someone will recognize this. I must say I did better than I thought I would using Sketchup 8 + only BF2 textures (aside from the tread, which I took off of an image). Don't mind the logo - I was making a cool logo and it became a watermark.
Hint: It's a vehicle.

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Guess what it will be, you are amazing, because even I have no idea what the walker is called. It's from The Old Republic.
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Well, the model is done. No textures yet.

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The model is done now.

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Re: SketchUp Models

Post by [Padawan]Helkaan »

I played Redline's Attack on the DeathStar and when I destroyed a TIE in the trench, I told myself: "I'm sure we can do that in SketchUp".
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Not too detailled tough. I plan on adding turrets and finshing the hangar.
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Re: SketchUp Models

Post by THEWULFMAN »

[Padawan]Helkaan wrote:I played Redline's Attack on the DeathStar and when I destroyed a TIE in the trench, I told myself: "I'm sure we can do that in SketchUp".
Hidden/Spoiler:
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Not too detailled tough. I plan on adding turrets and finshing the hangar.

Looks pretty good. :)
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Re: SketchUp Models

Post by Eaol »

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Guess and earn a...never mind.
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Re: SketchUp Models

Post by [Padawan]Helkaan »

It's a... Ok I never mind.
:bowdown:
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