UT-AT Source Files Released!

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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phazon_elite
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Post by phazon_elite »

t551t551 wrote:Because no one here really likes megaupload, except for you. It's slower and more cluttered than Filefront. The only reason that Filefront isn't working that well is because the entire Filefront netwrok has been having downtime recently.
Lol!

Anyway, is that true? I didn't know they were in downtime. And just when the UT-AT is released...dang...

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Post by Redline »

LoL and now, i can,t open the folder :cry: , i downloading again :lol:
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Post by Dymon »

new links work, but file doesn't work with e.g. winrar/winzip (seems to be broken..)
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Post by Redline »

Yo , how i said :lol: , pls MajinRevan make the uplode again with a correct Folder ^^ :wink:
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PR-0927
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Post by PR-0927 »

O.K., sorry, I uploaded it again, everything SHOULD be fine now. This was the fourth attempt:

http://www.swbffiles.com/file/;75832


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Post by RevanSithLord »

Lol. This is the fifth time he uploaded this thing. Poor Majin, he must have a migraine about now... :shock:
SymbolS

Post by SymbolS »

Filefront has been pretty messed up, hopefully the problem will be fixed so poor Majin won't have to keep adding the same file lol.
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Post by Hebes24 »

Thanks for the files, Majin!
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Post by valiant »

IT IS ALMOST DONE! I am close to finishing the munge, and then all my cw maps will get an upgrade (or at least the deserving ones)

Majin or elmo, how do i get vehicles to respawn?
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Post by SymbolS »

What do you mean by respawn?
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Post by valiant »

once one gets blown up, it respawns so there is a new one on map.

Also, I munge everything, but the map I made is crashing every time, and it worked fine before i tried the utat. Can I have all that I need in the lua and req files?

the lua i have is just the one that the mod tools makes automatically.

the req file that goes in the req folder in the sides folder.
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Post by Redline »

Yeah now i can open the folder , thx for the files and the cool sounds :D
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Post by DarthD.U.C.K. »

qvaliant: you have to open XXXc_con (for CGW) or XXXc_con (for CW) and add
ic CGW:

Code: Select all

     ReadDataFile("DC:SIDE\\imp.lvl",
                    "imp_inf_rifleman",
                    "imp_inf_rocketeer",
                    "imp_inf_engineer",
                    "imp_inf_sniper",
                    "imp_inf_officer",
                    "imp_inf_dark_trooper",
                    "imp_hero_bobafett",
                    "imp_fly_destroyer_dome",
					"rep_hover_utat")
in CW

Code: Select all

    ReadDataFile("DC:SIDE\\rep.lvl",
                             "rep_inf_ep3_rifleman",
                             "rep_inf_ep3_rocketeer",
                             "rep_inf_ep3_engineer",
                             "rep_inf_ep3_sniper",
                             "rep_inf_ep3_officer",
                             "rep_inf_ep3_jettrooper",
                             "rep_hover_fightertank",
                             "rep_hero_anakin",
                             "rep_hover_barcspeeder",
			     "rep_hover_utat")

XXX = WorldID
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Post by valiant »

Trying it now.
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Post by Dymon »

i have some problems with spawning... my vehicle spawn works, i use it in gcw to spawn a landspeeder... but in cw the utat doesn't spawn... i called it in the lua and the files seems to be in the right position because i could place their odf with ze... it's an commandhover, maybe i have to call this in the lua at the setpoolsize-section or something?
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Post by valiant »

Sorry for the double post, but
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
Droideka88

Post by Droideka88 »

I've gotten that before and I think you have nothing to worry about.
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Post by Dymon »

is this req correct?
Hidden/Spoiler:
[quote]
ucft
{
REQN
{
"lvl"
"rep_bldg_forwardcenter"
"rep_fly_anakinstarfighter_sc"
"rep_fly_arc170fighter_dome"
"rep_fly_arc170fighter_sc"
"rep_fly_assault_dome"
"rep_fly_cat_dome"
"rep_fly_gunship"
"kam_fly_ride_gunship"
"rep_fly_gunship_sc"
"rep_fly_gunship_dome"
"rep_fly_jedifighter_dome"
"rep_fly_jedifighter_sc"
"rep_fly_ride_gunship"
"rep_fly_vwing"
"rep_hero_aalya"
"rep_hero_anakin"
"rep_hero_cloakedanakin"
"rep_hero_kiyadimundi"
"rep_hero_macewindu"
"rep_hero_macewindu_obi"
"rep_hero_obiwan"
"rep_hero_yoda"
"rep_hover_fightertank"
"rep_hover_barcspeeder"
"rep_inf_ep2_engineer"
"rep_inf_ep2_jettrooper"
"rep_inf_ep2_jettrooper_training"
"rep_inf_ep2_jettrooper_rifleman"
"rep_inf_ep2_jettrooper_sniper"
"rep_inf_ep2_officer"
"rep_inf_ep2_officer_training"
"rep_inf_ep2_pilot"
"rep_inf_ep2_rifleman"
"rep_inf_ep2_rocketeer"
"rep_inf_ep2_rocketeer_chaingun"
"rep_inf_ep2_sniper"
"rep_inf_ep2_marine"
"rep_inf_ep3_engineer"
"rep_inf_ep3_jettrooper"
"rep_inf_ep3_officer"
"rep_inf_ep3_pilot"
"rep_inf_ep3_rifleman"
"rep_inf_ep3_marine"
"rep_inf_ep3_rocketeer"
"rep_inf_ep3_sniper"
"rep_inf_ep3_sniper_felucia"
"rep_walk_atte"
"rep_walk_atte_nospawn"
"rep_walk_oneman_atst"
"rep_veh_remote_terminal"
"uta1_prop_gunship"
"uta_fly_ride_gunship"
"uta_fly_ride_gunshipmyg"
"rep_hover_utat"

}
}
[/quote]
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Post by Xavious »

valiant wrote:Sorry for the double post, but
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
That shouldn't cause any problems.
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Post by valiant »

Then I don't know what is wrong. Can someone walk me through the specifics on adding the UTAT to the map? i tried following the manuals but found little help.
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