
Black objects seen from far way?
Moderator: Moderators
-
Recon Trooper
- Command Sergeant Major

- Posts: 285
- Joined: Fri Sep 11, 2009 5:36 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Muhamid Ant Farm ???
- Contact:
Black objects seen from far way?
In my map, from far away some of my objects appear black, then when close the regain their texture? How do you fix this...


- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: Black objects seen from far way?
maybe it needs a lowrez texture
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Black objects seen from far way?
Or maybe you shoudl adjust your view settings in your world's sky file.
-
Recon Trooper
- Command Sergeant Major

- Posts: 285
- Joined: Fri Sep 11, 2009 5:36 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Muhamid Ant Farm ???
- Contact:
Re: Black objects seen from far way?
how do you do that?
-
mswf
- Master Bounty Hunter

- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: Black objects seen from far way?
Look at this tutorial:
http://www.gametoast.com/forums/viewtopic.php?t=236
It's originally for SWBF1, but it can probably be applied to SWBF2 as well.
http://www.gametoast.com/forums/viewtopic.php?t=236
It's originally for SWBF1, but it can probably be applied to SWBF2 as well.
-
MercuryNoodles
- Jedi

- Posts: 1003
- Joined: Sun Mar 12, 2006 7:16 pm
- Projects :: Space - Boarding Action
- xbox live or psn: No gamertag set
Re: Black objects seen from far way?
I'm just going to hop in and say this: You do not want to change the nearscene/farscene view distances by any drastic amount, especially by extending the nearscene to some unreasonable number. That will force the computer running the map to do a lot of unnecessary rendering for details you won't be able to see very well at a distance. As was suggested by someone earlier in the thread, make sure you have the texture being used by the lowrez model, as a solid color like that indicates a missing texture.
