Hi!
Atm I'm working on a little campaign.
In this mission I want the player to kill a ship taking off.
So I created an animation for this ship in ZE which is working. But when the ship is destroyed the animation continues with the wrecked ship.
Is there any way to play a new animation depending on where the ship is?
So that it looks as if the ship is crashing down back to the surface again.
Play animation when animated prop is destroyed [Solved]
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- Locutus
- 1st Lieutenant

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Play animation when animated prop is destroyed [Solved]
Last edited by Locutus on Sun Sep 11, 2011 4:03 pm, edited 1 time in total.
- DarthD.U.C.K.
- Master of the Force

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Re: Play animation when animated prop is destroyed
it seems like you cannot check where an animated object is/which frame it is currently at. but you can have a timer that starts when the animation starts. when the ship is destroyed you could theoretically check how long its been running and play an animation depeding on that.
- Maveritchell
- Jedi Admin

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Re: Play animation when animated prop is destroyed
The best way to do it dynamically may be to simply make a giant ship-sized explosion chunk. Then it would give the appearance of crashing back down and you wouldn't have to worry about timing it with a procedural animation.
- Locutus
- 1st Lieutenant

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Re: Play animation when animated prop is destroyed
Thanks Mav, you made my day! 
