>>NEED A NEW LEADER<<(LotR: Helms Deep Map/Mod)
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n0bs
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Rekubot
- Jedi

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The idea is to make the ramp slightly shorter than the stairs so that you cannot see it. I may be wrong, but I also think the collision object is supposed to be invisible.
Having only used XSI once or twice, I'm not sure how to answer your question about deleting polygons. But if you look in the right-hand corner of the screen (where your texture view is currently occupied) you should be able to see the different types of views there are. Maybe there is a polygon sort of view there. (That's a wild guess by the way)
Having only used XSI once or twice, I'm not sure how to answer your question about deleting polygons. But if you look in the right-hand corner of the screen (where your texture view is currently occupied) you should be able to see the different types of views there are. Maybe there is a polygon sort of view there. (That's a wild guess by the way)
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OGEB1103
Yeah, when you create a basic model (such as these stairs) you make the general model (the bit that you can see), a low res model (what u see from a distance), a shadowvolume (the shape that a shadow will form when that happens) and a collision(pretty obvious). The collision is made invisible and the shadow just needs to be tucked inside the general model because it needs to be visible to work (i think)
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n0bs
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Alpha
I think this tutorial covers some of that, it helped me when I tried XSI. http://starwarsbattlefront.filefront.co ... _XSI;41377
By the way, I'll be gone for about a week, so don't think I abandoned the project, I'll just be unable to use my ModTools while absent.
By the way, I'll be gone for about a week, so don't think I abandoned the project, I'll just be unable to use my ModTools while absent.
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n0bs
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Penguin
- Jedi Admin

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n0bs
Ohhh i see. Thanks lol I didn't know that. Yea so then my wall is done
thanks for everyone who helped me with the wall! Umm so yea i can just make the walls higher for the second level and the keep of the castle. So thats about done. But right now i need a texture for the wall. Alpha is gone so is there anyone who can help me is WELCOME
. once I get in touch with Alpha again I'll post screens of the wall ingame! GONNA BE SWEET!
(Oh yea if u have any new suggestions or ideas for the map, all opinions are welcome [rember this doesn't have to be EXACTLY like helm's deep if you want a moat or whatever just post and I'll see what I can do!])
l8ter n0bs
(Oh yea if u have any new suggestions or ideas for the map, all opinions are welcome [rember this doesn't have to be EXACTLY like helm's deep if you want a moat or whatever just post and I'll see what I can do!])
l8ter n0bs
- jangoisbaddest
- Lieutenant General

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This looks great. I have a few comments/suggestions:
-The deeping wall looks great, but in the movie, it was curved slightly, bending inward away from the enemy.
-You could have a class that drops or even carries siege ladders and plops them onto the wall so that enemies can have accesability to the wall quickly (although I don't know if the game engine supports ladders)
-Having the wall destroyable would be no end of badass.
-You can put the gate as an armored building, then make a battering ram - a vehicle manned by several people - to do damage to it.
-I would suggest talking with Vyse about mideval weapons and how he put those in his map, what the limitations are, etc - especially making shields block swords, arrows, and other projectiles
I know some of my ideas a radical, but I've never seen them attempted, and it would be great if someone messed around with them. Good luck, and I can't wait to see this finished!
-The deeping wall looks great, but in the movie, it was curved slightly, bending inward away from the enemy.
-You could have a class that drops or even carries siege ladders and plops them onto the wall so that enemies can have accesability to the wall quickly (although I don't know if the game engine supports ladders)
-Having the wall destroyable would be no end of badass.
-You can put the gate as an armored building, then make a battering ram - a vehicle manned by several people - to do damage to it.
-I would suggest talking with Vyse about mideval weapons and how he put those in his map, what the limitations are, etc - especially making shields block swords, arrows, and other projectiles
I know some of my ideas a radical, but I've never seen them attempted, and it would be great if someone messed around with them. Good luck, and I can't wait to see this finished!
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yankeefan05
- Sith

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n0bs
Haha yea I know, I've been thinking of that. But for now I just want to keep the units SW units. Partly because my experince in modding and stuff is VERY limited. I'm still trying to get Alpha to contact me but he seems like he's still on vacation. I also will be leaving on vaction very soon too. Heh I'm going to Japan on the 14th:P. The 2 parts of the wall are complete and i made them more curved but its not smooth. The middle part of the wall I want to make a destructable command post with destruction anims. But I have absolutly NO idea of how to do that. Any help on how to do that is welcome.
Heh, yes I've also been thinking about the ladders and battering rams. I was thinking both could be used as vehicles. But it's gonna look increadbly retarded (lmao a ladder vehicle). But right now those are the least of my problems. If you want to help make those for me or know anyone who might want to help make those vehicles please just gimme a shout!
l8ter n0bs
jangoisbaddest wrote:This looks great. I have a few comments/suggestions:
-The deeping wall looks great, but in the movie, it was curved slightly, bending inward away from the enemy.
-You could have a class that drops or even carries siege ladders and plops them onto the wall so that enemies can have accesability to the wall quickly (although I don't know if the game engine supports ladders)
-Having the wall destroyable would be no end of badass.
-You can put the gate as an armored building, then make a battering ram - a vehicle manned by several people - to do damage to it.
-I would suggest talking with Vyse about mideval weapons and how he put those in his map, what the limitations are, etc - especially making shields block swords, arrows, and other projectiles
I know some of my ideas a radical, but I've never seen them attempted, and it would be great if someone messed around with them. Good luck, and I can't wait to see this finished!
Heh, yes I've also been thinking about the ladders and battering rams. I was thinking both could be used as vehicles. But it's gonna look increadbly retarded (lmao a ladder vehicle). But right now those are the least of my problems. If you want to help make those for me or know anyone who might want to help make those vehicles please just gimme a shout!
l8ter n0bs
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n0bs
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SonofThunder
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yankeefan05
- Sith

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n0bs
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yoyam
hey n0bs need any help?. Ive been doing alot of solo modeling for a while but i think its about time to lend what little skill I have with XSI to help with a map. Id love to give you hand a hand on this map if you want. 
I made a pretty basic tower and a battering ram for you guys in XSI that you can have even if you dont want the help. Ill post a screenie later if I can figure out how to get the pics up.
EDIT: finally figured out the screenies, enjoi
Battering ram front view
(Thats supposed to be a cow/ram thing on the front, dont make fun of it. Its my first attempt and it took me forever to make him
)

back view

I made a pretty basic tower and a battering ram for you guys in XSI that you can have even if you dont want the help. Ill post a screenie later if I can figure out how to get the pics up.
EDIT: finally figured out the screenies, enjoi
Battering ram front view
(Thats supposed to be a cow/ram thing on the front, dont make fun of it. Its my first attempt and it took me forever to make him

back view

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Alpha
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yoyam
