Customize CP capture times for different units?
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ARCTroopaNate
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Customize CP capture times for different units?
I know it is possible to change how long it takes for a command post to be captured but I was wondering if different units could have different capture times? Like making the clone trooper capture cps 30% faster than the heavy trooper? Thanks in advance. -Nate
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THEWULFMAN
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Re: Simple Question
Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooo.
There may be a couple workarounds, but it would never work quite the same as you would want.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooo.
There may be a couple workarounds, but it would never work quite the same as you would want.
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ARCTroopaNate
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Re: Simple Question
K thanks. I guess it's back to the drawing board.
EDIT: Is it possible to make units able to automatically regen health for all vehicles, not just space ships?
EDIT: Is it possible to make units able to automatically regen health for all vehicles, not just space ships?
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kinetosimpetus
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Re: Customize CP capture times for different units?
Question 1
Question 2:
Hidden/Spoiler:
Hidden/Spoiler:
- keenmike
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Re: Customize CP capture times for different units?
What tells a unit to lay mines in certain spots? Could you just create many spots for the units to lay mines?ARCTroopaNate wrote:I know it is possible to change how long it takes for a command post to be captured but I was wondering if different units could have different capture times? Like making the clone trooper capture cps 30% faster than the heavy trooper? Thanks in advance. -Nate
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THEWULFMAN
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Re: Customize CP capture times for different units?
keenmike wrote:What tells a unit to lay mines in certain spots? Could you just create many spots for the units to lay mines?ARCTroopaNate wrote:I know it is possible to change how long it takes for a command post to be captured but I was wondering if different units could have different capture times? Like making the clone trooper capture cps 30% faster than the heavy trooper? Thanks in advance. -Nate
Um, relevance?
And Hint Nodes (used for many things) tell units to lay mines.
- keenmike
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Re: Customize CP capture times for different units?
My thinking is if you add hint nodes for heavy trooper to lay mines then the clone trooper would seak cps faster would they not?
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THEWULFMAN
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Re: Customize CP capture times for different units?
keenmike wrote:My thinking is if you add hint nodes for heavy trooper to lay mines then the clone trooper would seak cps faster would they not?
They would not.
- keenmike
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Re: Customize CP capture times for different units?
I have played 32 bots vs 32 bots and you see mines in certain places set by ais. That is where I get my thinking from.
I understand I don't know everything. Ok if they will not.
I understand I don't know everything. Ok if they will not.
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THEWULFMAN
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Re: Customize CP capture times for different units?
keenmike wrote:I have played 32 bots vs 32 bots and you see mines in certain places set by ais. That is where I get my thinking from.
I understand I don't know everything. Ok if they will not.
It's ok, there is no way you could have known if you don't mod much(or at all).
- Dakota
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Re: Customize CP capture times for different units?
AddHealth = #.#
thats the code for auto regan for units, i don't know if it works on vehecals though.
(just add it into the odf of the unit [perferably under MaxHealth])
thats the code for auto regan for units, i don't know if it works on vehecals though.
(just add it into the odf of the unit [perferably under MaxHealth])
