Is this a reasonable concept? Could it work in BF2 or not?
(Even if it could, I think it's too big for anyones' taste, but its my opinion. I didn't polish it much. 5 minute job. Don't kill me for that, it's rediculously high
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Yes.Eaol wrote:Is that possible?
Maybe. Doubtful. A functional concept and a manageable one do not necessarily overlap.Eaol wrote:Is this a reasonable concept?



i don't think you can have more than one sky loaded at once, although i'm not sure if that refers to the texture......i'm pretty sure that upon loading at the start, the start sky is the only one you can have.Grev wrote:I don't mod much now, but when I did, I mulled over the concept quite a bit. Keep in mind that my .lua skills are not something to rely on, but if I could make it work, here's how I'd try it.
In ZE make a no collision object resembling clouds, but really thick and taking a couple seconds to get through. In this "fog", you'd have two regions, one on top of the other. The first (from ground up), would change the sky to a land sky. The second, higher one, would add either an enormous object with a space sky texture, or if possible, change the sky file to a space sky (not sure of how possible this is).
If a person were flying up, they'd hit the land sky region first, resulting in nothing. The next region would change the sky, and you could have space objects and ships and what-not above. When going down, the same thing would happen. To keep the units in space in the hangars from trying to shoot at the land units, you could set the distance (don't remember what this is called, but it's in the .lua) to short range (not sure if this would change anything anyways), or simply remove hangars and spawn ships just out of space.
Don't bank on this as a solution though, I may be, and probably am, completely wrong.



Regardless of what method you use to simulate space-land battles that's pretty much going to be the biggest issue. Whether it's possible or not, it'll probably end up looking pretty messy since the game just wasn't designed with that type of gameplay in mind.Skyhammer_216 wrote:might look a bit sloppy.







Just a heads up, I joined over 8 months before you[TFA]Padawan_Fighter wrote:Wow. That's a really well thought out idea, especially for a new person. It might just work. Good job, Black9 knight!

Maybe have a unit class that can only get in the flyers on land. Then have a path to bring them up to space. The land units are on the ground doing thier job and not in space. The only thing about that is, the land units will spawn in space and cant get down..Teancum wrote:...it still goes back to the fact that the AI will be absolutely clueless as to how to go about playing the level, and it can never be filled with enough AI to make it feasible....