Ralltiir: Swoop Race

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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{501st}Commander_Appo
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Post by {501st}Commander_Appo »

AlvaroKamikaze wrote:Hey looks very very nice can't wait till it's finished.All the maps I dwl from you have been very original and fun to play while still being a bit of a challenge. Great Mapper!
And the best part,he finished his map fast :lol: ,anyway nice racing map,I'll gonna make a svr when this map comes out

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Post by Darth_Z13 »

I've got one, maybe two skins for you Maveritchell. I'll post 'em tomorrow. :)
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Post by Maveritchell »

Alright, progress update. This map is going a little slower than I'd like, but a lot of what I'm doing is working the kinks out of race mode. So hopefully it'll be worth it.

So, I've got good news and bad news.

Bad News: There will be no race mode.

Kidding.

But seriously, there likely won't be AI racing alongside you. I can't seem to get AI to follow one-way planning (it almost seems like they go the wrong way more often to spite me), and (I'm not even sure whether this should work or not) my attempts to create a patrol path had no effect either. End result? Stupid AI. Not much I can do at this point, unless someone has a magic solution to making one-way planning work.

Good News: I've changed the way points are awarded.

I used to have a points system that awarded 90 points to whoever finished 5 laps first, 80 to the second, etc. on down to 10th, which got 0. I changed it to a timer-based system that uses the mission timer (which is tentatively set at ~7:00 for 5 laps) to award points based on how quickly you finish. The only problem with this is that using .lua coding you can only assign points to players in increments of 10. Points then are 10 points for each remaining second, ergo a good finishing time nets you somewhere between 1000 and 2000 points, which looks somewhat excessive. However, the simple number of seconds you had left will still show up under flag captures on the scoreboard, for those that prefer to see their numbers without that extra "0."

---

Also, I'm working on a conquest mode, any suggestions for other modes? (Kotor hero assault? kotor infantry assault?) I'm open.

And finally, if you've got a neat-looking blue-patterned or red-patterned clone skin, and want it featured in the map (see end of first post) post it here or send it to me. Thanks!
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Post by ARC_Trooper_phi658 »

nice to see how this map is coming along. Race mode sounds cool.

as far as conquest mode goes, anything KotOR would be just fine im my opinion.
lieutenantcoda

Post by lieutenantcoda »

Maveritchell wrote:But seriously, there likely won't be AI racing alongside you.
doesnt matter, as you forgot the all important rule in swoop racing:

Swoop racers race against TIME and not against EACH OTHER

so its more about time than other AI

although, if its a podracing circuit like in the *drum roll* Boonta Eve Classic, then pathing would be highly needed.
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Post by Blasphemy »

Woah... sweet idea and convenient also. I had just made two blue clone skins anyways. You can use them if you want.
Links: http://s147.photobucket.com/albums/r312 ... edcopy.jpg
http://s147.photobucket.com/albums/r312 ... edcopy.jpg
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Post by Maveritchell »

lieutenantcoda wrote:doesnt matter, as you forgot the all important rule in swoop racing:

Swoop racers race against TIME and not against EACH OTHER
Yeah, but I'd wanted race mode to be available to be used for podracing, should anyone choose to make that, as I'll eventually be releasing the code.

---

Also, here's a little video of some racing.
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Post by -_- »

Judging from the video, a mini-map and some signs pointing to the right way would be nice.
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Post by Penguin »

looks nice, very fast :/
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Post by AceMastermind »

Great work Mav, it looks like it'll be a ton of fun.
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Post by Taivyx »

I'm downloading this for sure.
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Post by Penguin »

Haven't tried this ingame so dunno what they will look like :/ They go on the rep ep3 pilot model.

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Post by {501st}Commander_Appo »

Wow, looks pretty cool Penquin,I'll like to see it ingame soon :D shtr

CC-1119/Commander Appo :troop:

EDIT:OMG,all these skins are just great,it just makes me compilent u guys with the great skins u made,BTW I also like RedSharpshooter skin as well
Last edited by {501st}Commander_Appo on Sat Aug 04, 2007 11:04 pm, edited 1 time in total.
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Post by RepSharpshooter »

This is a re-color of one of my skins. Will it work?
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Post by Snork »

ZOMG!!! ZOMG!!! ZOMBIES OH MY GOD!!!!

INcrAZyible!
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Post by RepSharpshooter »

Thank you. No one said anything about the orange one, but I guess blue is better?
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Post by Maveritchell »

Those skins are all pretty nice. Don't know if I'll be able to use yours, Penguin, since I'm planning on using the Ep3 trooper model pretty exclusively, but they still look nice.

Conquest (KotOR and GCW) mode is just about done; I do however need the Kreia and Jolee Bindo assets from the Con. Pack, if someone could send those to me.

I'll have some more screens up soon.

EDIT: Btw, I'll need some (~3) beta testers, preferably some more-experienced modders, since I need to make sure racemode is glitch-free. Please PM me if you'd like to beta test.
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Post by Ace_Azzameen_5 »

How about repaying me for not mentioning the info I spoon fed you, Jerk.

Just kidding. Did I get you? Seriously, I at least deserve "race mode design assistance" in the creds. :P

P.S.
Beta.
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Post by Maveritchell »

Lol. Actually, I'm just compiling all the info I have on accreditation to post at one time, cause there are a lot of credits all over the place. But for the record-

"Ace_Azzameen_5 was a vital cog in the machine that is the development of race mode; all pay tribute and praise."[/towncrier]

Happy? :P
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Post by Ace_Azzameen_5 »

Where's the here ye, hear ye?

I had no idea you had Swoop Cars (Well, Swoop NOT Bikes :roll: ) for this map! Lookin' great as usual!
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