Mustafar Ramp collision [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
sharp
Private Third Class
Posts: 45
Joined: Sat Apr 18, 2015 7:46 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Mustafar Ramp collision [Solved]

Post by sharp »

I've created a new world - Mustafar - and tried to rethink the whole map (to make it more like it is in the movie).

I placed a Ramp instead of a corridor and for some reason I don't get on it, I fall through it... Why ?

Thanks,
Sharp
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: Mustafar Ramp

Post by MileHighGuy »

it must not have collision. look at the relevant models .msh.option file and remove the "-nocollision".
sharp
Private Third Class
Posts: 45
Joined: Sat Apr 18, 2015 7:46 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: Mustafar Ramp

Post by sharp »

Thank You !
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: Mustafar Ramp

Post by hunpeter12 »

Mus_bldg_collection_ramp.msh has no .option file, so I'd try importing it to a modeling program and re-exporting it. I'd use the SWBF viewer to convert the object to .vrml and then import the .vrml file into Blender, join the different parts under one object and re-export to .vrml and then .msh. (I can do that for you if you want and upload it.)
sharp
Private Third Class
Posts: 45
Joined: Sat Apr 18, 2015 7:46 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: Mustafar Ramp

Post by sharp »

that is very nice from you, it would be great :bowdown:
I'm really sorry about the following, it is not really friendly, but Talking about this I really have to ask - Is it possible for you to convert the Ships Assets from Forcemaster to a format I can work with, like Blender ? (I can't run xsi on my computer... everytime I install it it crashes, so I can't even open those files - of course I'm not good in modeling or anything, but it would be great to make these files into odfs/mshs and use them ingame :faint:)

Thank you so far,
Sharp :bowdown:
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: Mustafar Ramp

Post by hunpeter12 »

I only use Blender sorry (might learn XSI in the future though), and I can't really model myself. I only use it for some small things like this. I've started to work on it, but it seems I need to re-UV it as well for some reason, so it might take a while.
sharp
Private Third Class
Posts: 45
Joined: Sat Apr 18, 2015 7:46 am
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: Mustafar Ramp

Post by sharp »

Ok, thank you nevertheless :)
Post Reply