Texturing problem

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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daniel
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Texturing problem

Post by daniel »

hello,
i've got a problem (actually already had it several times, but couldn't get it fixed yet):
i've made some objects in XSI that have multiple textures.In XSI everything looks like it should, like this:
Hidden/Spoiler:
Image.
but in-game it looks weird, screwed up.(sorry can't upload a picture of ot, didn't work...)

oh, and yes i did frreeze modeling and objects(in the lowr right part of the screen in XSI)
does anyone know how to solve this?
thx in advise
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Battleffront_Conquer
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Re: texturing problem

Post by Battleffront_Conquer »

are you exporting using the modtool version of Softimage?
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daniel
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Re: texturing problem

Post by daniel »

well yes i think so. I'm using softimage modtool XSI 6.01. and i|ve installed crosswalk for it, which i|m using to export. (file->crosswalk->export)
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CodaRez
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Re: texturing problem

Post by CodaRez »

Try exporting to .obj, re-importing and exporting thru crosswalk>mshex again
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Re: Texturing problem

Post by mswf »

Oh and about your ingame screenshot problem; that's likely to be caused by the fact that screenshots of SWBFII are automatically saved to .tga files, which the common file hosters don't support. You can resave it as a .jpeg or .png or whichever file the picture hoster that you use supports, by opening it with almost any photo editor (gimp, photofiltre) and resaving it.
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