Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Taivyx
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Re: Model showcase thread

Post by Taivyx »

That is one heck of a first model, but as Ace said, you'll have to reduce the number of faces per object, as the poly count is too high right now.
I'm not sure how to do that in XSI though.

Love both the Gundam and the Transformer, although the Transformer looks a bit disproportionate.
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Re: Model showcase thread

Post by AceMastermind »

Press the "I" key to go into raycast edge select mode and select and delete edges or edge loops(alt+MMB) that do not affect the topology of the model, redraw new edges( \ key) or pre-triangulate parts if necessary, to keep roundness.
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Re: Model showcase thread

Post by MandeRek »

Ace, will this affect the UV's? :?
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Re: Model showcase thread

Post by AceMastermind »

It shouldn't affect UVs unless you changed the topology, for example deleting too many edges, if you've already UV mapped it you can keep an eye on it while deleting edges by checking out the UVs in the texture editor, in which case you can easily fix.
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Re: Model showcase thread

Post by jedi_pilot »

Thanks, going to go try that right now to see if it works :D .
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Re: Model showcase thread

Post by Gogie »

Taivyx wrote:although the Transformer looks a bit disproportionate.
Image

it's not a transformer, its the [in appropriate language]in' Megazord

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Re: Model showcase thread

Post by Taivyx »

Oh lol. I thought it might have been Optimus Prime. They look pretty similar.
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Re: Model showcase thread

Post by jedi_pilot »

Well, I was able to reduce polygons on my gun down to 2,574 :D without having to change the shape of the model. Is that to many polygons still :? ???
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Re: Model showcase thread

Post by Taivyx »

That's a bit over, but it should be alright.
I think.
Don't trust me though, I've never gone over 2500.
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Re: Model showcase thread

Post by jedi_pilot »

Ok, I'll probably try to reduce more polygons :P , but I don't think I can reduce much more :cry: .
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Re: Model showcase thread

Post by Taivyx »

Can you give us a screen?
Maybe we can point out over-polied areas.

Oh and for those who haven't seen it, an untextured T3 Droid from KotOR.

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http://images3.wikia.nocookie.net/starw ... kotor2.jpg
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Re: Model showcase thread

Post by FragMe! »

Very nice Taivyx looks my dog Spot, can he roll over or beg :D




No really good model
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Re: Model showcase thread

Post by AceMastermind »

Nice work Taivyx, it looks very detailed! :thumbs:
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Re: Model showcase thread

Post by Grev »

I know fragme was working on a buggy. What happened with that?
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Re: Model showcase thread

Post by SilvaDalek »

You mean a car? Or a bug? :roll:
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Re: Model showcase thread

Post by Taivyx »

You'll have to ask him that personally.
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Re: Model showcase thread

Post by Grev »

It was a car. Arund the 70s.

@ Silva Dalek: 70s as in the page, not the year. *tease* lol

@ Taivyx: Every time I post, you post before so I have to repost!
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Re: Model showcase thread

Post by FragMe! »

Grev wrote:I know fragme was working on a buggy. What happened with that?
He is still working on it and plans to put it in his new map in hunt mode (in a seperate area with lots of hills and great fun)

Oh I was talking about myself in the third person again. :D
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Re: Model showcase thread

Post by wazmol »

Gogie wrote:Megazord
yes the old Power ranger one not that new crap! Great work Gogie.
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Re: Model showcase thread

Post by Teancum »

*Off-topic* -- Megazord was inspired from Voltron.
Hidden/Spoiler:
Megazord (1990's)
Image

Voltron (mid-1980's)
Image
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