Non texturable spots
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- Culvar
- 1st Lieutenant

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- Joined: Thu Jul 10, 2008 10:36 am
Non texturable spots
I imported a object from sketchup, some of the polys are black and if textured, aren't ingame. Is there any way to fix this?
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RogueKnight
- Space Ranger
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Re: Non texturable spots
Ya gotta invert them before exporting.
EDIT: I wasn't really explanatory on that. The black polies are inverted polies, and won't show up in battlefront unless corrected.
EDIT: I wasn't really explanatory on that. The black polies are inverted polies, and won't show up in battlefront unless corrected.
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Non texturable spots
How do you correct them?DarthRogueKnight wrote:Ya gotta invert them before exporting.
EDIT: I wasn't really explanatory on that. The black polies are inverted polies, and won't show up in battlefront unless corrected.
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RogueKnight
- Space Ranger
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Re: Non texturable spots
left click on the inverted ones and click polies/invert
I'm 90% sure thats how you do it in XSI, but I don't know, I use blender, where I have no clue how to invert polies.
I'm 90% sure thats how you do it in XSI, but I don't know, I use blender, where I have no clue how to invert polies.
- AceMastermind
- Gametoast Staff

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Re: Non texturable spots
Always search the docs first when in doubt about XSI's tools or procedures:Culvar wrote:How do you correct them?
http://softimage.wiki.avid.com/xsidocs/ ... Meshes.htm
Also, anyone making models in any 3d app needs to learn about normals and how they affect geometry.
It's best to search the official docs first because they usually provide more information than what someone on a forum will give you.
The Help documentation can be found online(link found in XSI Tutorials sticky) or within XSI(hotkey F1).
