Two Different ATAT's in one map?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
wookieejedi
Private Second Class
Posts: 74
Joined: Fri Aug 22, 2008 3:39 pm

Two Different ATAT's in one map?

Post by wookieejedi »

I have two ATAT's odfs I made they are the same except one is stronger, How do I make them both apera on the map?

Odf is the same except for a 2 at the end on one, in teh lau I added both to the Imp and still only the original ATAT's spawned. What am I doing wrong?

Any ideas would be greatly appreciated.
computergeek
General
General
Posts: 770
Joined: Thu Jun 07, 2007 6:26 pm
Projects :: Halo Warthog vehicle for SWBF2
Games I'm Playing :: Bioware RPGs - Halo
xbox live or psn: No gamertag set
Location: Far Far away....

Re: Two Different ATAT's in one map?

Post by computergeek »

You have to change the vehicle spawn in ZE to the new AT AT
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Two Different ATAT's in one map?

Post by Caleb1117 »

Also make sure you made a .req file for your new ATAT, and that you added it to the side.req.
Post Reply