Ok so when I make my map, put heroes and other units in it....I play and then the lightsaber sprint attacks don't do any damage.
I think this may be something to do with the memory pools, but I'm not entirely sure which ones would affect this sort of thing. Does anyone know?
Running Combo Not Working
Moderator: Moderators
-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- Blade
- Captain

- Posts: 496
- Joined: Fri Apr 04, 2008 11:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Running Combo Not Working
Just out of curiosity, is this a space map? I know there's something different with space maps + hero animations.
-
woner11
- Sith

- Posts: 1361
- Joined: Tue Sep 18, 2007 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The lost world of pickels
- Contact:
Re: Running Combo Not Working
A space map shouldn't be any different. Your problem has nothing to do with memory pools to the best of my knowledge, but instead is with the combo file. The combo file as it says in the documentation along with many other things controls the damage of the sprint attack. So either your combo has a few errors in it, or it doesn't exist, or it could be something else entirely that I'm missing. So... have you edited your combo file in anyway and does whoever has the lightsaber have a combo file?
-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Running Combo Not Working
No, I haven't edited it.
However, the charactors are part of a modified side.
However, the charactors are part of a modified side.
-
woner11
- Sith

- Posts: 1361
- Joined: Tue Sep 18, 2007 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The lost world of pickels
- Contact:
Re: Running Combo Not Working
Does the lightsaber use the correct combo file?
-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
-
Crazy_Ewok
- 2008 Best Amateur Avatar
- Posts: 256
- Joined: Wed Jan 23, 2008 6:49 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the Midwest
Re: Running Combo Not Working
Do normal saber attacks work? If it is a space map it will be missing these lines. See if these are in your lua. They set the memory pools for the combo file.
Code: Select all
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",30) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",500) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",500) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",500) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",400) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",4000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",88) -- should be ~1x #combo-
Fiminopter
- Sergeant Major

- Posts: 221
- Joined: Sat Apr 29, 2006 11:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Running Combo Not Working
It's not a space map, but I had added those in earlier and it solved some other problems like the jump attack not doing any damage.
