Running Combo Not Working

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Fiminopter
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Running Combo Not Working

Post by Fiminopter »

Ok so when I make my map, put heroes and other units in it....I play and then the lightsaber sprint attacks don't do any damage.

I think this may be something to do with the memory pools, but I'm not entirely sure which ones would affect this sort of thing. Does anyone know?
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Re: Running Combo Not Working

Post by Blade »

Just out of curiosity, is this a space map? I know there's something different with space maps + hero animations.
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Re: Running Combo Not Working

Post by woner11 »

A space map shouldn't be any different. Your problem has nothing to do with memory pools to the best of my knowledge, but instead is with the combo file. The combo file as it says in the documentation along with many other things controls the damage of the sprint attack. So either your combo has a few errors in it, or it doesn't exist, or it could be something else entirely that I'm missing. So... have you edited your combo file in anyway and does whoever has the lightsaber have a combo file?
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Re: Running Combo Not Working

Post by Fiminopter »

No, I haven't edited it.
However, the charactors are part of a modified side.
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Re: Running Combo Not Working

Post by woner11 »

Does the lightsaber use the correct combo file?
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Re: Running Combo Not Working

Post by Fiminopter »

Yup.
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Re: Running Combo Not Working

Post by Crazy_Ewok »

Do normal saber attacks work? If it is a space map it will be missing these lines. See if these are in your lua. They set the memory pools for the combo file.

Code: Select all

 SetMemoryPoolSize ("ClothData",20)
    SetMemoryPoolSize ("Combo",30)              -- should be ~ 2x number of jedi classes
    SetMemoryPoolSize ("Combo::State",500)      -- should be ~12x #Combo
    SetMemoryPoolSize ("Combo::Transition",500) -- should be a bit bigger than #Combo::State
    SetMemoryPoolSize ("Combo::Condition",500)  -- should be a bit bigger than #Combo::State
    SetMemoryPoolSize ("Combo::Attack",400)     -- should be ~8-12x #Combo
    SetMemoryPoolSize ("Combo::DamageSample",4000)  -- should be ~8-12x #Combo::Attack
    SetMemoryPoolSize ("Combo::Deflect",88)     -- should be ~1x #combo
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Re: Running Combo Not Working

Post by Fiminopter »

It's not a space map, but I had added those in earlier and it solved some other problems like the jump attack not doing any damage.
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