BF1 Conversion Pack 2.0 information

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What other BF2 map needs Hero Assault?

Mygeeto
20
29%
Dagobah
8
12%
Utapau
33
49%
Naboo (nighttime BF2 version)
7
10%
 
Total votes: 68
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Teancum
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Post by Teancum »

lol Thx -- my old web account got deleted, so I needed a new one.
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Post by Teancum »

Updates:

-I've got the localizations set up. They'll all be the same (one localization for all maps) so life is a bit easier for me.
-Methlyn: Ruins has been added to the bonus maps. EraOfDessan did an amazing job in BF1 with this map, so I couldn't pass up the chance to convert it.
-Great news! Those of you who want to use any new sides (heroes, units or vehicles) that are in the pack will be able to do so without having to download a single thing! All of the sides will be dumped into the DATA/_LVL_PC/SIDE folder, so all you have to do is call them in your LUA just like any other unit or vehicle that shipped with the game, and you're golden! What does this mean? You can have all sorts of goodies for your map, all you have to do is specify in your readme that the 1.1 patch for the conversion pack is required to run your map. (This is also a bonus for me, as it will require more people to download the patch, which means less version mismatch errors when trying to play online.
-KotOR Hero Assault will have KotOR era music, thanks to Vyse :D:D -- The only exception might be Cloud City, which I lost the files for.

I'll be gone all this weekend. My wife and I are watching my parent's home in Indianapolis, so no modding this weekend. I will be online a few minutes here and there if you need to catch me, however.
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Post by yankeefan05 »

Sounds like great news about the pacth. Is did u or EraofDessan start the SWBF2 Methlyn: Ruins yet?
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Post by Teancum »

He finished it for BF1, then he gave me the source and I'm converting it for BF2. I already have it in-game and it looks great.
Lollilo

Post by Lollilo »

well, maybe you can give the new units names and some vehicle havn´t any names, too. i thinnk, you can fix that ;) if you have time, of course ;)
ARC_Trooper

Post by ARC_Trooper »

Nice job sir!
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Post by Teancum »

Updates:

-I have learned how to fix the localization for other languages, so this will be fixed for the 1.1 final patch (was so easy I couldn't believe I've missed it for the past year of modding)
-Screenshots of Coruscant: Hero Assault (which is BF2 Coruscant) and Methlyn: Ruins to come tonight.
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Post by Hebes24 »

Sounds good! can't wait for the release!

I do have one question though. Sadly i had to delete some of your awesome maps, Teancum :oops: sorry!!(darned choppy computer!!!!) so how will that work when i download the patch?
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Post by Teancum »

Well, the entire pack isn't 100% required for the patch (I *think* -- the installer might have trouble if it can't find needed directories), but of course you miss out on some of the bonuses, since they will be spread over all of the maps.

Out of curiosity, what maps were slow for you?
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Post by Hebes24 »

It's the really big maps (like geonosis) and the maps with alot of vegetation (like Kashyyk:Islands) that are slow. Though I don't know why. I have a Nvidia 6800 256mb graphics card with a driver that should be fine (though I might not have the latest one...), so the game should work perfectly, but it doesn't :cry:.
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Post by yankeefan05 »

Details on Kamino for me: Kamino doesnt work for me and i have the DVD version. All of the versions (conquest, hunt, etc.) dont work. When it is done loading it crashed to the desktop. Can u please fix this Teancum?
bladeofyoda

Post by bladeofyoda »

"It's the really big maps (like geonosis) and the maps with alot of vegetation (like Kashyyk:Islands) that are slow. Though I don't know why. I have a Nvidia 6800 256mb graphics card with a driver that should be fine (though I might not have the latest one...), so the game should work perfectly, but it doesn't . "


What kind of processor do u have?
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Post by Teancum »

Great news guys! I have killed the MP crash bug for Bespin: Platforms conquest! It now works each and every time. I'll be doing further testing, but I'm 99.9% sure that any crashes experienced in MP (at least in getting the map to load) are due to me forgetting to fill in some memory pools. So Kamino, Geonosis, Yavin, and Bespin Platforms will be fixed in the next version, along with Theed Hero Assault.
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Post by yankeefan05 »

Thank u Teancum. I would like to play Kamino mod/map for the first time since i never downloaded previous versions.
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Post by Rpe7 »

Teancum wrote wrote: I'm 99.9% sure that any crashes experienced in MP (at least in getting the map to load) are due to me forgetting to fill in some memory pools. So Kamino, Geonosis, Yavin, and Bespin Platforms will be fixed in the next version, along with Theed Hero Assault.
That is really good news !! Cross my fingers it's really that !!!
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Post by Hebes24 »

What kind of processor do u have?
Intel Pentium 4. again, i shouldn't have a problem, but i do. I think my computer is evil. :twisted: either that or it just likes making me angry.
Lollilo

Post by Lollilo »

wel, I found a bug:
in bespin in the carbon freeze area ub the middle, where is the machine... on the ground around the machine is the deathregion which just should be in the hole of the carbon-freeze-machine...
maybe you can fix the deathregion, because it´s annoying me, because the units are going every time in this region.
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Post by Hebes24 »

What's weird is that i have not found that problem (or at least i don't think i have...)
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Post by Teancum »

I can now confirm that I can fix the MP crashing. For those who are making maps, be sure to fill EVERY memory pool that shows up in BFront2.log. Yavin 4: Arena and Bespin: Platforms now run great in MP!

I'm left with a bit of a dilemma. In order to be completely done with the conversion pack, I need to redo the actual world files for Cloud City and Kamino. They both need hacker protection and also a few fixes (like in the Carbon Freeze Chamber). So -- I'm going to need to re-import those to maps into ZeroEdit. I'm guessing it will take me around a week or two. That may or may not push me over the release date. I can't be sure at this point.

In other news, Coruscant Hero Assault is completed, and so is Methlyn Ruins (aside from a really small bug and a minimap). I'll be contacting Squipple about doing a mini-map for it real soon.

Next on the to-do list: (listed by priority)
1-Finish Genosis (fixing MP crashes, adding characters to Hero Assault, Recon/Commander Units) --No KotOR Hero Assault on this map
2-Finish Rhen Var Harbor (needs mapbounds tweaking, KotOR Hero Assault, Recon/Commander Units)
3-Fill all 'memory leaks' in MP. What's that mean? Just filling all memory pools so that we don't have any crashes. (speaking of which, I suspect Naboo Theed Hero Assault crashes MP. Can anyone confirm this?)
4-Finish Raxus Prime (Conquest, Hero Assault -KotOR and normal-, XL, VH)
5-New gametype -- VH Mode -- Each CP has tons of vehicles (around 5 per CP) to emphasize vehiclular combat. This will be featured in Raxus Prime and possibly Rhen Var Harbor and Haruun Kal: Jungle (if I finish converting it)
6-Finish Mustafar Hero Assault.

There's more I just can't think of it at the moment. It looks like a lot, but it isn't really.
ARC_Trooper

Post by ARC_Trooper »

For Geonosis, replace ARC Troopers w/ Clone Commando Units (more realistic)
Nice Job!
Can't wait for VH Mode :D
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