Battlefront Extreme V1.0!!!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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RevanSithLord
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Re: Battlefront Extreme Beta - It's out!!!

Post by RevanSithLord »

Actually Coda... it IS a pistol. You're probably referring to the EAW blasters that have the virtually similar look. It's not really what the SE-14R's were made for. In my opinion, it looks better as a pistol than a rifle anyways, regardless of me being right or wrong.

ARC_Commander is right. He's done way too much work than to add something in that may screw it up (I will take the Jetpack though. It may prove useful. :) )

PS- ARC Commander... could you help me with my sides for my map please? XD
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

Would the sides for your map be BFX layout? That'd be easy, pretty much just reskins then. PM me and give me the details, please.
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Re: Battlefront Extreme Beta - It's out!!!

Post by RevanSithLord »

Of course. Also you can find the skins for my stuff in the Glamour skins thread.

Lemme just PM you what's going on.


To this mod: I wonder if you would like my Phase-1 Dark Trooper skin and my Phase-2 as well for the mod?
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Re: Battlefront Extreme Beta - It's out!!!

Post by {501st}Commander_Appo »

You know,that sound a great idea RevanSithLord,that can be great for v1.0

- :clone:
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

It'd be cool, but I wouldn't really have anywhere to put them, unfortunately.
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Re: Battlefront Extreme Beta - It's out!!!

Post by Taivyx »

A bit too long, isn't it?


Image

When he's in his ready position, it goes into the terrain.
I'll shorten it a bit.
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

Coooool! Yeah, it needs to be shortened. Darth_Z13 doesn't seem to be alive at the moment, so I'll get to work on adding a cape to a Galactic Marine or something.
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Re: Battlefront Extreme Beta - It's out!!!

Post by REivEN »

The link to the download is dead :(
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

I know.

Look! Royal Guard! (With Caleb's vibrostaff):

Image
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Re: Battlefront Extreme Beta - It's out!!!

Post by Xavious »

Now that is really something. :eek:
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Re: Battlefront Extreme Beta - It's out!!!

Post by EGG_GUTS »

Arc Could you tell us where your getting all these kick-Diet Dr. Pepper assets :D
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Re: Battlefront Extreme Beta - It's out!!!

Post by MegaChalupa »

This is the best side mod i have ever downloaded. I do have a few suggestions though, for the final you should use the assasin for Space Anengryuya (SP) at courascant. One more thing, its kinda balanced in the CIS, if you can fix that that would be very nice. And props to the creator of the :bowdown: Comander Cody model, Its wonderful!

One more thing. Did you finish all :eobi: Localizations? :eobi: <(srry i just had to do that)
Last edited by MegaChalupa on Sun Oct 28, 2007 7:44 pm, edited 1 time in total.
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Re: Battlefront Extreme Beta - It's out!!!

Post by BountyHunterV »

i'm not sure if this has already come up, but...how do you backup your stuff so you can play this mod and then later still play online?
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

I've made a folder on my comp called "Community Assets." Huge collection. Major contributors: Syth, Convo Pack, ML-Kashyyk, Wazmol.

I've added the Space Angruya assassin, yes. I've also tweaked the CIS a little, some changes. The air droid has really strong shields, notably. Takes about six saber hits to kill it.

To back up stuff - make a copy of every single file that the mod overwrites. Save in a new folder. Then install mod. To uninstall, recopy those files. I'm working on an installer.
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Re: Battlefront Extreme Beta - It's out!!!

Post by RevanSithLord »

Not to be a nuisance, but when do you at the very least think the latest version will be coming out?

Anyways, it is looking rather awesome as it goes up in versions. I played this mod on one of these Geonosis maps I have at it really felt like the Battle of Geonosis like it should have been. :shock:
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

How do you do the localizations? I understand that there are special steps involved - and plus, I want Convo Pack compatibility. That's a lot of localizations right there.

Latest version - er... uh... next week, I hope. There's some crashy problems on Kamino.
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Re: Battlefront Extreme Beta - It's out!!!

Post by MegaChalupa »

hey, have you seen those grenade trail effects that Caleb is using in his KoToR Dantoine? That would be areally neat thing to add to the mod.
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Re: Battlefront Extreme Beta - It's out!!!

Post by RevanSithLord »

You know, that actually would look pretty neat. :D
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Re: Battlefront Extreme Beta - It's out!!!

Post by Caleb1117 »

If you actually decide to do that, they are in common/effects

com_sfx_weap_mortartrail_blue.fx
&
com_sfx_weap_mortartrail_red.fx

Theres a yellow too, but I didn't try it, theres so many yellow hues, in Dantooine, it wouldn't have been very visible.
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Re: Battlefront Extreme Beta - It's out!!!

Post by lt prudii »

im having trouble with the link its keep going to filefronts main page and i haven't been able to find it

and cant even find it using search engines :x
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