Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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delta_602

Post by delta_602 »

yeah and if you take off in the hangar you need to be careful or you blow to bits against the sealing (sorry for bad spelling). i actually didnt encounter lag.
pinioncorp

Post by pinioncorp »

pinioncorp wrote:I hope you know how to use portals x-wing...
xwingguy wrote:Portals and sectors...easy stuff. Just takes forever to do.
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delta_602

Post by delta_602 »

something wrong pinion corp you seem so CONFUSED.
well if xwing guy knows it then he will do it. i think.(if he wants to do it).
Varmint264

Post by Varmint264 »

JabbaLovesLava wrote:Well, that's odd. My computer has:
Processor: Intel Celeron 1.8 Ghz
Memory: 512 MB
Graphic Card: ATI Radeon 9250 256MB (PCI bus)

and I run endor without lag on medium settings.
Here I was thinking my computer specs were at the bottom of the list...

Processor: Intel Pentium 2.0gHz
Memory: 512MB
Graphics Card: LOL! Another ATI Radeon 9250 256MB (PCI bus)

XWingGuy, I feel for you. My computer had a 64MB Intel 82845G until I bought this Radeon. Try playing HaloPC on Integrated Graphics! It's worse than when you start Halo up with the -ff command. I'll bet Battlefront II wouldn't even run at all. Hopefully this means that, since you'll want the map running smoothly on your computer, that mine'll run it. Keepin' my fingers crossed! And good luck on all those portals.
EmperorDonkey

Post by EmperorDonkey »

Hello, xwingguy

I havn't posted in this topic since it was still in the teens :P But I've been watching everyday since then to see your progress. I was quite dissapointed when you had to start the hallways over again but I still continue to watch.

Although I rarely play BF2 anymore I continue to leave it installed JUST for your map. So I'de first like to say keep up the amazing job your doing so far on the map! And secondly a suggestion. You said awhile back that all the ships would have interiors (correct me if i'm wrong and ignore this) But I'de suggest, to save some memory, have some of the ships been partly destroyed on the inside.

For example wires are falling down, the place is collapsing, they can't enter that way ect. That way you add a little bit of realism(being partly into the heat of battle) and again save space.

Signed, EmperorDonkey :D
delta_602

Post by delta_602 »

euh i think that would need MORE memory to alter that cause you have to edit something else in his hallways. though its a nice idea
PERFECT FOR REALISM!
xwingguy

Post by xwingguy »

All of y'all who bought an ATI 9250, I hope you didn't buy the one with this:

Dual RAMDACs (2 at 400MHz each)

If you did you seriously got ripped off.
Varmint264

Post by Varmint264 »

I have no idea what RAMDACS are... gimme a sec, I'll check the box that mine came in... or is it on the CD that comes with it...?

Okay, can't find anything on the box or in the manual or on the CD-ROM that talks about those. Could you tell me what they are, and why they're a ripoff?

Anyways, back on-topic...

How many of the regular Battlefront II fighters and bombers are you planning on leaving in?

EDIT: I looked up RAMDACs in Wikipedia... Random Access Memory Digital to Analog Converters... so, they're apparently what converts your graphics into the image you see on your screen... and, what I got from the article is that they're somewhat outdated, is this correct?
xwingguy

Post by xwingguy »

Ok, the thing is that there all two of them. Unless you plan to have 2 monitors running at the same time, one of those RAMDACs will go to complete waste. It's also a lot cheaper with only 1 RAMDAC.
xwingguy

Post by xwingguy »

Ok. Halls to the reactorcore have been created.

Image


Next job: patch them holes in the wall.
blue-one

Post by blue-one »

xwing do you have msn?
blue-one

Post by blue-one »

oh and by the way : http://screenshots.filesnetwork.com/84/ ... 8725_3.jpg

nebulon B frigate
Varmint264

Post by Varmint264 »

When I have two monitors running, the second one doesn't have any of the graphics that the main one has (it's on 640X480 and 16 colours *not 16 million* just 16) so it's likely I haven't 2 of them.

Anyways... so, when the interior of the Mon Cal is done, you'll have to start the ISD interior and do all of that stuff? Hope it works out.
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jangoisbaddest
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Post by jangoisbaddest »

xwing, your pictures of interiors are making me hot.
MartinK

Post by MartinK »

Xwing, a question is bugging me, do you know if you can control those Heavy Turrets (the big ones that are besides the hangar, for those who don't know). About the halls, do you have more halls to add? It seems those reach every room you've included.

OffTopic: blue-one, from which map you took that pic??
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jangoisbaddest
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Post by jangoisbaddest »

^^Anything the AI can control can be controlled by a human, and very easily, too: just set the pilot type from "self" to "remote", then tweak whatever needs tweaking from there.
Tuskenjedi

Post by Tuskenjedi »

oh my god xwing! Large interiors! Awesome! Are all the hall ways the same, or is there some variations?
AlPhA29

Post by AlPhA29 »

I think they are gonna be same for every class of crusiers but we have only seen the rebel's crusier interior so i'm not to sure about SDs.
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Post by Laserblast »

If interiors are going to be large, it might be nice to have some way of knowing where you are going. You know, a sign here or there saying reactor this way or gun that way. Otherwise, you might just be wandering around hoping you find something important :).
blue-one

Post by blue-one »

the map i took that pic from is Space euphoria, its total rubbish, dont download it, the link is here:http://starwarsbattlefront.filefront.co ... oria;58725
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