Textures are not changed

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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thelegend
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Textures are not changed

Post by thelegend »

Hey all,
Sometimes I got the problem when I textured an object in game (and msh. viewer) it looks different. If I texture it and in XSI render it looks exactly how I wanted in game it looks bad. It looks like I never did project my texture, so you can see the whole .tga file on an object.
I am sorry but currently I can not upload any images. But imagine that the whole tga is projected on an object. But It should be a part of the texture.
Marth8880
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Re: Textures are not changed

Post by Marth8880 »

What are the exact steps you took to texture your mesh?
thelegend
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Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
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xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: Textures are not changed

Post by thelegend »

I selected it and selected (in render mode) texture. I have chosen my image and also a texture projection. I opened texture editor with Alt+7 and moved the points to my parts of the texture. I froze it and in render view it looks exactly as I wanted. I exdported it into a .msh file and placed it in zeroeditor. But in zero Editor (and in game) it looks different.

Edit: Here how it looks in render view and ingame:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Edit2: I get this bug on all models I made.
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