Hey all,
Sometimes I got the problem when I textured an object in game (and msh. viewer) it looks different. If I texture it and in XSI render it looks exactly how I wanted in game it looks bad. It looks like I never did project my texture, so you can see the whole .tga file on an object.
I am sorry but currently I can not upload any images. But imagine that the whole tga is projected on an object. But It should be a part of the texture.
Textures are not changed
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thelegend
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Marth8880
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Re: Textures are not changed
What are the exact steps you took to texture your mesh?
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thelegend
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Re: Textures are not changed
I selected it and selected (in render mode) texture. I have chosen my image and also a texture projection. I opened texture editor with Alt+7 and moved the points to my parts of the texture. I froze it and in render view it looks exactly as I wanted. I exdported it into a .msh file and placed it in zeroeditor. But in zero Editor (and in game) it looks different.
Edit: Here how it looks in render view and ingame:
Edit2: I get this bug on all models I made.
Edit: Here how it looks in render view and ingame:
Hidden/Spoiler:
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