Transparency not working

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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ryukaji
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Transparency not working

Post by ryukaji »

I followed how to make certain faces invisible with editflags and transparent texture but in game it shows up black...mshex exports editflags transparency right?
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Fluffy_the_ic
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Re: transparency not working

Post by Fluffy_the_ic »

ryukaji wrote:I followed how to make certain faces invisible with editflags and transparent texture but in game it shows up black...mshex exports editflags transparency right?
No. To make it transparent with mshex, you hafta hexedit transparency to it.
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ryukaji
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Re: transparency not working

Post by ryukaji »

Then howcome its still black ingame?

EDIT: I think I have my problem how do I make an invisible texture? When I went back and looked at my texture it had turned black when I saved it
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Re: transparency not working

Post by Gen.Kenobi »

Use\create Alpha Channels. Use Gimp or Photoshop ;)
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Re: Transparency not working

Post by Caleb1117 »

For a tga to save the alpha channel, it has to be saved as a 32 bit.
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Re: Transparency not working

Post by ryukaji »

So I saved a 32 bit transparent image and now it shows up as gray instead of black. Whats wrong?
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