Battle of Teth (B'omarr Monastery)
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- Teancum
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Re: Battle of Teth (B'omarr Monastery)
Shouldn't this:
Ambush(ambushpath6, 5, 4)
be this?
Ambush("ambushpath6", 5, 4)
Ambush(ambushpath6, 5, 4)
be this?
Ambush("ambushpath6", 5, 4)
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
Edit: Release of the 1.0 version very very near....
- lucasfart
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Re: Battle of Teth (B'omarr Monastery)
Awesome! Can't wait for the release. How big will it be, roughly? because if its over 80-100mb, i probably wont be able to download it....
Also, if you're adding the change in skydome after a certain point in the campaign, thought it might look a bit better if you used a fadeout effect just before the sky is loaded. I was just reading it before, and if you want to use it, just say and i'll find it and post it for you
Also, if you're adding the change in skydome after a certain point in the campaign, thought it might look a bit better if you used a fadeout effect just before the sky is loaded. I was just reading it before, and if you want to use it, just say and i'll find it and post it for you
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
Wow! how you do it?lucasfart wrote: Also, if you're adding the change in skydome after a certain point in the campaign, thought it might look a bit better if you used a fadeout effect just before the sky is loaded. I was just reading it before, and if you want to use it, just say and i'll find it and post it for you
- Maveritchell
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Re: Battle of Teth (B'omarr Monastery)
Fades are easy; one line in your script:ForceMaster wrote:Wow! how you do it?lucasfart wrote: Also, if you're adding the change in skydome after a certain point in the campaign, thought it might look a bit better if you used a fadeout effect just before the sky is loaded. I was just reading it before, and if you want to use it, just say and i'll find it and post it for you
Code: Select all
BeginScreenTransition(0, 0.4, 0.7, 0.7, "FADE", "FADE")-
ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
Well, in this map the changes of sky are timed, 5 min each one.
The player can not triger it. I can use it to soften the sky change? looks very sharp now.
EDIT: I try it... it "close" the view in black. It may not be what I need or should I modify it a bit. which are the values in parentheses?
The player can not triger it. I can use it to soften the sky change? looks very sharp now.
EDIT: I try it... it "close" the view in black. It may not be what I need or should I modify it a bit. which are the values in parentheses?
- Maveritchell
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Re: Battle of Teth (B'omarr Monastery)
That is what the fade command does. The values just represent lengths of time in each specific part of the fade (pre-start, fade-out, black, fade-in). There isn't any way to just slowly fade out a single model. Since it's just a timed event I would leave it as it is and make the changes in the sky very subtle.ForceMaster wrote:EDIT: I try it... it "close" the view in black. It may not be what I need or should I modify it a bit. which are the values in parentheses?
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ForceMaster
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- vocanus
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Re: Battle of Teth (B'omarr Monastery)
- lucasfart
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Re: Battle of Teth (B'omarr Monastery)
It might be a bit early to ask this, but what have you got planned next, if anything?
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
Well, for now I'm thinking make the Space of Christophsis, I have all the models for that. these can be done has normal assault mode or an designed campaign.lucasfart wrote:It might be a bit early to ask this, but what have you got planned next, if anything?
What do you think?
- lucasfart
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Re: Battle of Teth (B'omarr Monastery)
Sounds like a good idea. I'm sure with your genius skills you'll make it awesome 
- Filipinio
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Re: Battle of Teth (B'omarr Monastery)
Battle of Teth was a legandary BF2 map, as like your other ones, im sure your next map will be as great as them...
thank you for the experiance
thank you for the experiance
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
Although the battle space Christophsis not quite explicit in the movie, one can assume that the cruisers of the republic are trying to break the blockade of the separatists to bring reinforcements to the mainland, because the planet is in the process battle in Crystal city. I forward some of my intentions :maulsaber: :
Walkers vulturedroids (in progress)
fiddler_on_the_roof's Nu-class shuttle (flyer)
Venator with multiples hangers (CommandPost)
Acclamator with side and top hangers (CommandPost)
Y-wing TCW
"FromHyperspace" ZE animations
New Lucrehulk and Munificent ships. (CommandPost)
WIP may be in the next month.
Walkers vulturedroids (in progress)
fiddler_on_the_roof's Nu-class shuttle (flyer)
Venator with multiples hangers (CommandPost)
Acclamator with side and top hangers (CommandPost)
Y-wing TCW
"FromHyperspace" ZE animations
New Lucrehulk and Munificent ships. (CommandPost)
WIP may be in the next month.
- Filipinio
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Re: Battle of Teth (B'omarr Monastery)
YAY!
i can feel tha the map will be awsome already
i can feel tha the map will be awsome already
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
an snack?
Hidden/Spoiler:
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Lephenix
Re: Battle of Teth (B'omarr Monastery)
Awsome !!!
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CressAlbane
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Re: Battle of Teth (B'omarr Monastery)
Cool! Can't wait for the releases!
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Blade117
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Re: Battle of Teth (B'omarr Monastery)
My response following the viewing of that screenshot.
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Darth_Squoobus
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Re: Battle of Teth (B'omarr Monastery)
Is it possible to enter the space station?ForceMaster wrote:an snack?![]()
Hidden/Spoiler:
