THEWULFMAN's Original Star Wars Ship/Vehicle Models Thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

THEWULFMAN's Original Star Wars Ship/Vehicle Models Thread

Post by THEWULFMAN »

I love Star Wars, I love Starships, I love designing them from the ground up, and I love modeling.
So I created this thread to show all my original ships, fighters, starbases and the like. All models and names are original, and thus are mine.
-------------------------------------------------------------------------
First off, there were several unnamed Battleships mentioned in Republic Commando novels, and this is what I think one of the classes looked like. Allow me to introduce the,
Lagrangian-Class Battleship
Length: 2040 meters
Width: 620 meters
Height: 300 meters
Type: Battleship/Heavy Cruiser
Armament:
■Heavy quad rapid-fire turbolaser turrets (26),
■Point-defense laser cannons (124),
■Tractor beam projectors (12),
■Heavy proton torpedo tubes (16), 24 torpedoes each.
Affiliation: Republic (Clone Wars)
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
-------------------------------------------------------------------------
I always felt the rebels needed a cool gunship that wasn't a LAAT variant. About 6 years ago I started designing one(In Lego), it went through 17 different overhauls in design till I settled on a design very similar to this. It is still a WIP, I have a couple things to add, mainly the doors that will raise and lower with animations, a detailed cockpit, and lots of detail. This is a pure Repulsorlift vehicle, and as such it can not leave the atmosphere of a planet. Its maximum altitude varies planet to planet, but is in the 25,000-35,000 range. They are deployed from Mon Calamari Cruisers in low orbit, very low orbit, and until they reach their maximum altitude they are in a controlled fall. Each one can carry 2 squads into battle, so a usual formation is 2-4 gunships. Please note that the troops in there are for scale reference and aesthetic only, they will not be in the final model.
All Weather Attack Gunship (AWAG, slang term "A-wahg")
Length: 22 meters Est.
Width: 18 meters Est.
Height: 7.5 meters Est.
Type: Gunship
Armament:
■C-44 Heavy Projectile Cannons (6),
■CE-5 Anti Vehicle Rocket Launchers (12) 8 Rockets each,
Affiliation: New Republic (Thrawn Era)
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
-------------------------------------------------------------------------
This is for a "secret" mod I am making, so I wont go into much info wise yet.
ETA-3 Jedi StarFighter
Length: 15 meters Est.
Type: Fighter
Armament:
■Heavy Blaster Cannons (4),
■Anti Vehicle Rocket Launchers (2) 4 Rockets each,
Affiliation: (Top Secret)
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Last edited by THEWULFMAN on Thu Jul 07, 2011 5:59 pm, edited 4 times in total.
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: THEWULFMAN's Original Star Wars Ship Models Thread

Post by naru1305 »

awesome my friend, realy nice to see more models made by you :faint:
keep it up :thumbs:

PS: will we see your nice Mandator II Star Destroyer here, too?
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: THEWULFMAN's Original Star Wars Ship Models Thread

Post by [Padawan]Helkaan »

DUDE. HUGE. Awesome.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: THEWULFMAN's Original Star Wars Ship Models Thread

Post by kinetosimpetus »

Reminds me of Galak Fyyar's Doomgiver with those pods all over the front.

Looks cool :thumbs:
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: THEWULFMAN's Original Star Wars Ship Models Thread

Post by acryptozoo »

looks nice
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: THEWULFMAN's Original Star Wars Ship Models Thread

Post by Cerfon Rournes »

acryptozoo wrote:looks nice
Yup. Nice job WULF. :thumbs:
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: THEWULFMAN's Original Star Wars Ship Models Thread

Post by Delta-1035 »

Love it! :D
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: THEWULFMAN's Original Star Wars Ship Models Thread

Post by Anakin »

great :thumbs: :thumbs: :thumbs:
CalvaryCptMike
Captain
Captain
Posts: 476
Joined: Sat Feb 19, 2011 3:10 pm
Projects :: Nothing--absolutely nothing
Location: Freed by alien robots, now living on Mars
Contact:

Re: THEWULFMAN's Original Star Wars Ship Models Thread

Post by CalvaryCptMike »

WHOAH! That's really cool! Do you plan on using the stock venator texture?
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: THEWULFMAN's Original Star Wars Ship Models Thread

Post by THEWULFMAN »

Thanks for the kind words and compliments everyone, its means a lot to me.
naru1305 wrote:PS: will we see your nice Mandator II Star Destroyer here, too?
Actually no, since that technically isn't an original ship. Its an original design yes, but it was done because the original Mandator model and design sucked, bad. When/if I show you guys on GT what it looks like, it will be in the normal model showcase thread.
kinetosimpetus wrote:Reminds me of Galak Fyyar's Doomgiver with those pods all over the front.
That's very interesting. It wasn't any part of my concept references, which were all Rep/CIS. But I do love JK2 and I always though the doomgiver was a cool ship.
Those pods on the Lagrangian actually hold each of its 26 secondary reactors needed to power the 26 Quad Barreled Rapid Fire Turbolaser turrets that go on top of each pod. The Lagrangian has about 7 times the firepower of a Venator and was designed to destroy separatist blockades(this is all my design of course).
CalvaryCptMike wrote:Do you plan on using the stock venator texture?
All of my models will have original textures done by me, no stock textures will be used.

And now, update. I added a new vehicle to the first post, but here it is for easy viewing.

-------------------------------------------------------------------------
I always felt the rebels needed a cool gunship that wasn't a LAAT variant. About 6 years ago I started designing one(In Lego), it went through 17 different overhauls in design till I settled on a design very similar to this. It is still a WIP, I have a couple things to add, mainly the doors that will raise and lower with animations, a detailed cockpit and lots of detail. This is a pure Repulsorlift vehicle, and as such it can not leave the atmosphere of a planet. Its maximum altitude varies planet to planet, but is in the 25,000-35,000 range. They are deployed from Mon Calamari Cruisers in low orbit, very low orbit, and until they reach their maximum altitude they are in a controlled fall. Each one can carry 2 squads into battle, so a usual formation is 2-4 gunships. Please note that the troops in there are for scale reference and aesthetic only, they will not be in the final model.
All Weather Attack Gunship (AWAG, slang term "A-wahg")
Length: 22 meters Est.
Width: 18 meters Est.
Height: 7.5 meters Est.
Type: Gunship
Armament:
■C-44 Heavy Projectile Cannons (6),
■CE-5 Anti Vehicle Rocket Launchers (12) 8 Rockets each,
Affiliation: New Republic (Thrawn Era)
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: THEWULFMAN's Original Star Wars Ship/Vehicle Models Thre

Post by naru1305 »

awesome work wulf, it is so cool :faint:

keep your awesome work up :bowdown:
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: THEWULFMAN's Original Star Wars Ship/Vehicle Models Thre

Post by acryptozoo »

looks cool :D
but...
the rebels do have a gunship
the HTT
but your design is cool too xd
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: THEWULFMAN's Original Star Wars Ship/Vehicle Models Thre

Post by THEWULFMAN »

Thanks Naru. :)
acryptozoo wrote:looks cool :D
but...
the rebels do have a gunship
the HTT
but your design is cool too xd

That's from EAW:FOC, a game I dont consider most of to be canon anyway. Plus, that is not a gunship, thats more like a CH-47, not an AH-64 (for those non-military geeks, CH-47 is the Chinook, the big double rotor helicopter, and the AH-64 is the Apache).

But thanks for the compliment anyway :P
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: THEWULFMAN's Original Star Wars Ship/Vehicle Models Thre

Post by Cerfon Rournes »

The ship looks pretty nice, WULF. :thumbs:
Are you planning to make that blue glass transparent?
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: THEWULFMAN's Original Star Wars Ship/Vehicle Models Thre

Post by Anakin »

i love this update :thumbs:
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: THEWULFMAN's Original Star Wars Ship/Vehicle Models Thre

Post by CressAlbane »

I like the first ship!
Just a nitpick: If the Awahg ship goes in free fall to its top altitude, how do they ship them back into space?
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: THEWULFMAN's Original Star Wars Ship/Vehicle Models Thre

Post by THEWULFMAN »

Thanks again everyone.
Cerfon Rournes wrote:Are you planning to make that blue glass transparent?
Yes.
CressAlbane wrote:Just a nitpick: If the Awahg ship goes in free fall to its top altitude, how do they ship them back into space?
The free fall is for the invasion of a planet, as it can free fall faster than a cruiser can descend onto a planet. When an AWAG needs to get back to its cruiser, the cruiser must descend lower than the AWAG minimal ceiling, which is about 35,000 feet.

When designing ships and vehicles, I am very though when designing how each ship works. :wink:
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: THEWULFMAN's Original Star Wars Ship/Vehicle Models Thre

Post by Eaol »

Why are there no doors protecting the crew?
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: THEWULFMAN's Original Star Wars Ship/Vehicle Models Thre

Post by CressAlbane »

They hold their breath.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: THEWULFMAN's Original Star Wars Ship Models Thread

Post by THEWULFMAN »

Eaol wrote:Why are there no doors protecting the crew?
THEWULFMAN wrote:It is still a WIP, I have a couple things to add, mainly the doors that will raise and lower with animations, a detailed cockpit and lots of detail.
CressAlbane wrote:They hold their breath.
THEWULFMAN wrote:This is a pure Repulsorlift vehicle, and as such it can not leave the atmosphere of a planet. Its maximum altitude varies planet to planet, but is in the 25,000-35,000 range. They are deployed from Mon Calamari Cruisers in low orbit, very low orbit, and until they reach their maximum altitude they are in a controlled fall.
Post Reply