Zerodeitor Problem

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sef0907

Zerodeitor Problem

Post by sef0907 »

When I go into zeroeitor for some reason when the map loads I don't have two starting command posts, so when I test it I am unable to spawn. Why aren't two already made when the guide I downloaded says their is supposed to.
sawyerdk9

RE: Zerodeitor Problem

Post by sawyerdk9 »

That is strange. I've never had that happen to me. Did you go into the object mode and look at the list at the bottom of the screen
sef0907

RE: Zerodeitor Problem

Post by sef0907 »

Yeah, after I could not find them manually I went to that, their was nothing on the map. And I tried opening other maps like bespin. And their were no command posts their either. I don't know whats wrong.
sef0907

Post by sef0907 »

Another little question, does anyone know how to fix this? I don't want to spoil anything but I'm making a mod and one of the units replacing the shock trooper is a droid, but he faces the wrong direction. I need help.
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Post by Leviathan »

sef', click on the "Change" button, located in the "Active Layer" section, and click twice on each of the lines displayed in the new-opened window, until you can see Shipped maps' command posts...
sef0907

Post by sef0907 »

Okay thanks, now I looked in my guide and I did not see how to rote an object. How do you rotate one?. I can move one but not rotate.
saberhagen

Post by saberhagen »

Just hold down x instead of c. It works just like moving an object: you can rotate it on each axis depending on which mouse button you hold down.
sef0907

Post by sef0907 »

Thank you!
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