How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
What bone do I envelope that vertice to make it look normal? Currently it is weighted to bone_ribcage. I have tried a few other nearby ones and it did not fix it. Or is it a problem with mace's animation?
Last edited by MileHighGuy on Mon Jun 30, 2014 11:08 am, edited 1 time in total.
Alright then, I guess. In that case, since those are basically the shoulder blades, they should probably be enveloped to the clavicle bones: bone_l_clavicle and bone_r_clavicle.
I tried that, but it did not change anything (visibly). I think I might have to add more edges. I will get back to you in the morni
EDIT: fixed it, I had to envelope that point and a point in his armpit to the clavicle, I also had to go into solo mode to remove some bone_ribcage weighting
Depending on how the vertexes line up with bones and weighting small things like this can happen sometimes. It's pretty unavoidable if you have a low-poly model and you want to keep the enveloping accurate.