Sullust: Jedi Conclave is an Assault map taking place on the planet of Sullust. Watch the trailer to find out more about the story. The Hero Assault mode is the GCW era assault. Note that the bonus mode Infantry Assault can be played as the CW era assault.
A lot of information (and screenshots) about this map may be found in this Work-in-Progress topic.
Sullust: Jedi Conclave Force Powers Guide
Since I've already provided some of this information to my testers, and since I'd prefer to have a neat guide to all the powers when I release rather than answering questions one at a time, I've compiled a guide on how exactly each force power works. Note that when I say "runs out of force," I mean overheat.
Dark Side Powers
Plague (as used by the Dark Jedi Guardian)
Use: Point, click, and release. This power rarely "runs out of force" (overheats), and it will slowly drain opponents' health. Targets a group of opponents in the immediate area in front of you.
Force Kill (as used by the Dark Jedi Sentinel)
Use: Click and release. Will kill whatever opponent you're pointing at appx. 2.5 seconds after you release. If you want to hit a target, keep your reticle pointed at him. This power never runs out of force.
Force Scream (as used by the Dark Jedi Consular)
Use: Point and click. Will hit a small area in front of you for damage and cause nearby targets to wince and lose defense. Note that this can be deflected back at you with lightsaber block. This power can be used appx. 4 times before it runs out of force.
Force Storm (as used by the Sith Lord)
Use: Click. Hits omnidirectionally within a short radius. Deals large amount of damage to all foes. This power can be used appx 3 or 4 times before you run out of force.
Light Side Powers
Burst of Speed (as used by the Jedi Guardian)
Use: Move in a direction (any, can be forwards, backwards sideways) and hold. You will move very rapidly in that direction (can be changed mid-dash) for a short period of time. This power can be used 3 times before you run out of force.
Force Valor (as used by the Jedi Consular)
Use: Click. Surrounding allies and you will have their attack and defense stats highly increased for a short time. One use before force runs out.
Force Heal (as used by Jedi Master)
Use: Click. Nearby allies and yourself will be healed a large amount of your health. Two or three uses before force runs out.
Universal Powers
Force Whirlwind (as used by the Jedi Sentinel)
Use: Point and click. Will hit area in front of you with a gust of wind that lifts your opponents up and drops them, dealing them damage. This hits the immediate area in front of you. Note that if you are very near to your enemy, you will push them slightly, and if you are further away, you will pull them in slightly. This power can be used about 4 times before you run out of force.
Force Wave (as used by the Jedi Master)
Use: Click. Nearby opponents will be dealt a large amount of damage and be knocked down. Two uses before force runs out. (Technically this is universal, but only Light Side gets it.)
Force Camouflage (as used by the Sith Assassin)
Use: Click and release or hold. Once in the cloak, you can't jump or attack without lowering the invisibility. In light of that, I personally prefer to hold the mouse button down; that way I can attack right out of the invisibility instead of toggling it off and then attacking. Force doesn't run out.
Battle Meditation (as used by the Jedi Watchman)
Use: Click. All units on the battlefield will be affected. If they are friend, their defense will be raised, if foe, defense will decrease. One use depletes your force.
Throw Lightsaber (as used by the Jedi Weaponmaster and Sith Marauder)
Use: Click. You'll throw your saber some distance and it will hit for more than a single saber swipe. Force doesn't run out.
Units' Powers
Note that in the above section, there was a picture of every unit playable.
Jedi Guardian
Guardian's Saber (blue)
Throw Lightsaber
Burst of Speed
Jedi Sentinel
Sentinel's Saber (yellow)
Force Whirlwind
Burst of Speed
Jedi Consular
Consular's Saber (green)
Force Valor
Force Heal
Force Whirlwind
Jedi Weaponmaster
Weaponmaster's Sabers (violet)
Throw Lightsaber
Force Valor
Jedi Watchman
Watchman's Doublesaber (silver)
Battle Meditation
Force Wave
Jedi Master
Mantle of the Force (cyan)
Force Heal
Force Wave
Burst of Speed
Dark Jedi Guardian
Guardian's Sabers (red)
Plague
Throw Lightsaber
Dark Jedi Sentinel
Sentinel's Saber (red)
Force Kill
Force Whirlwind
Dark Jedi Consular
Consular's Saber (red)
Plague
Force Scream
Throw Lightsaber
Sith Marauder
Marauder's Doublesaber (red)
Throw Lightsaber
Battle Meditation
Sith Assassin
Assassin's Saber (red)
Force Camouflage
Force Storm
Sith Lord
Heart of the Guardian (bronze)
Force Scream
Force Kill
Force Storm
NOTE: You will note that all the Force-aligned classes (Consulars, J. Master, and S. Lord) have three force powers. This is a part of the class-balancing system. All the Force-heavy units have lower health and more Force power, all the Melee-heavy units have significantly higher health but less Force ability, and all Balanced units are somewhere in between.
Force-using Tips
-Always, always, always remember your lightsaber block. It blocks powers like Force Kill that can be devastating. A good rule of thumb is this: Are you using a force power? Are you dashing? If you're not doing one of those, then keep up saber block.
-All Force powers, with the exception of one or two, have a cool-down time before you can use the same power again. This prevents the AI from spamming powerful attacks (they still will somewhat, but trust me, it's not unmanageable like it used to be). However, an intelligent player can get around this cool-down time by rotating force powers. This negates the cool-down time.
-Some force powers work especially well in conjunction with certain units or other force powers. It goes without saying that all the buffs you should apply immediately before heading into a large group of enemies. Force Valor and Force Scream especially. Also, the burst of speed power (one of my favorites!) can be used with your jump to travel very large distances.
-Finally, make use of the "Follow Me" command. There's nothing like heading into battle with a Jedi Consular and a Jedi Master on your wings, waiting to heal you or buff you should you need it.
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Credits
Jesus Christ - for rather than showing me fairness, showing me grace
(edit: Are you serious? It censors that?
AceMastermind - exporting Kolto Tank
Caleb1117 - KOTOR computer panel
Darth_Maul - beta tester (and for getting me a copy of Qdin's trooper that worked)
epm01 - beta tester
lieutenantcoda - beta tester
PvtParts - custom landmine effect
Qdin - Sith Trooper
[RDH]Zerted - loadscreen tutorial
Rekubot - beta tester
Rends - adding sound tutorial
RevanSithLord - beta tester
Teancum - Republic Trooper skin
Vyse - vibrosword
XxDepredationxX - beta tester
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If I left anyone out of the credits list, please let me know, and I will remedy that.
Edit: No longer necessary to rename file. Ignore this if you don't know what it means.
Sullust: Jedi Conclave







