Sullust: Jedi Conclave

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Maveritchell
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Sullust: Jedi Conclave

Post by Maveritchell »

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Sullust: Jedi Conclave is an Assault map taking place on the planet of Sullust. Watch the trailer to find out more about the story. The Hero Assault mode is the GCW era assault. Note that the bonus mode Infantry Assault can be played as the CW era assault.

A lot of information (and screenshots) about this map may be found in this Work-in-Progress topic.

Sullust: Jedi Conclave Force Powers Guide

Since I've already provided some of this information to my testers, and since I'd prefer to have a neat guide to all the powers when I release rather than answering questions one at a time, I've compiled a guide on how exactly each force power works. Note that when I say "runs out of force," I mean overheat.

Dark Side Powers

Plague (as used by the Dark Jedi Guardian)
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Use: Point, click, and release. This power rarely "runs out of force" (overheats), and it will slowly drain opponents' health. Targets a group of opponents in the immediate area in front of you.

Force Kill (as used by the Dark Jedi Sentinel)
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Use: Click and release. Will kill whatever opponent you're pointing at appx. 2.5 seconds after you release. If you want to hit a target, keep your reticle pointed at him. This power never runs out of force.

Force Scream (as used by the Dark Jedi Consular)
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Use: Point and click. Will hit a small area in front of you for damage and cause nearby targets to wince and lose defense. Note that this can be deflected back at you with lightsaber block. This power can be used appx. 4 times before it runs out of force.

Force Storm (as used by the Sith Lord)
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Use: Click. Hits omnidirectionally within a short radius. Deals large amount of damage to all foes. This power can be used appx 3 or 4 times before you run out of force.

Light Side Powers

Burst of Speed (as used by the Jedi Guardian)
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Use: Move in a direction (any, can be forwards, backwards sideways) and hold. You will move very rapidly in that direction (can be changed mid-dash) for a short period of time. This power can be used 3 times before you run out of force.

Force Valor (as used by the Jedi Consular)
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Use: Click. Surrounding allies and you will have their attack and defense stats highly increased for a short time. One use before force runs out.

Force Heal (as used by Jedi Master)
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Use: Click. Nearby allies and yourself will be healed a large amount of your health. Two or three uses before force runs out.

Universal Powers

Force Whirlwind (as used by the Jedi Sentinel)
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Use: Point and click. Will hit area in front of you with a gust of wind that lifts your opponents up and drops them, dealing them damage. This hits the immediate area in front of you. Note that if you are very near to your enemy, you will push them slightly, and if you are further away, you will pull them in slightly. This power can be used about 4 times before you run out of force.

Force Wave (as used by the Jedi Master)
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Use: Click. Nearby opponents will be dealt a large amount of damage and be knocked down. Two uses before force runs out. (Technically this is universal, but only Light Side gets it.)

Force Camouflage (as used by the Sith Assassin)
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Use: Click and release or hold. Once in the cloak, you can't jump or attack without lowering the invisibility. In light of that, I personally prefer to hold the mouse button down; that way I can attack right out of the invisibility instead of toggling it off and then attacking. Force doesn't run out.

Battle Meditation (as used by the Jedi Watchman)
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Use: Click. All units on the battlefield will be affected. If they are friend, their defense will be raised, if foe, defense will decrease. One use depletes your force.

Throw Lightsaber (as used by the Jedi Weaponmaster and Sith Marauder)
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Use: Click. You'll throw your saber some distance and it will hit for more than a single saber swipe. Force doesn't run out.

Units' Powers

Note that in the above section, there was a picture of every unit playable.

Jedi Guardian
Guardian's Saber (blue)
Throw Lightsaber
Burst of Speed

Jedi Sentinel
Sentinel's Saber (yellow)
Force Whirlwind
Burst of Speed

Jedi Consular
Consular's Saber (green)
Force Valor
Force Heal
Force Whirlwind

Jedi Weaponmaster
Weaponmaster's Sabers (violet)
Throw Lightsaber
Force Valor

Jedi Watchman
Watchman's Doublesaber (silver)
Battle Meditation
Force Wave

Jedi Master
Mantle of the Force (cyan)
Force Heal
Force Wave
Burst of Speed

Dark Jedi Guardian
Guardian's Sabers (red)
Plague
Throw Lightsaber

Dark Jedi Sentinel
Sentinel's Saber (red)
Force Kill
Force Whirlwind

Dark Jedi Consular
Consular's Saber (red)
Plague
Force Scream
Throw Lightsaber

Sith Marauder
Marauder's Doublesaber (red)
Throw Lightsaber
Battle Meditation

Sith Assassin
Assassin's Saber (red)
Force Camouflage
Force Storm

Sith Lord
Heart of the Guardian (bronze)
Force Scream
Force Kill
Force Storm

NOTE: You will note that all the Force-aligned classes (Consulars, J. Master, and S. Lord) have three force powers. This is a part of the class-balancing system. All the Force-heavy units have lower health and more Force power, all the Melee-heavy units have significantly higher health but less Force ability, and all Balanced units are somewhere in between.

Force-using Tips

-Always, always, always remember your lightsaber block. It blocks powers like Force Kill that can be devastating. A good rule of thumb is this: Are you using a force power? Are you dashing? If you're not doing one of those, then keep up saber block.

-All Force powers, with the exception of one or two, have a cool-down time before you can use the same power again. This prevents the AI from spamming powerful attacks (they still will somewhat, but trust me, it's not unmanageable like it used to be). However, an intelligent player can get around this cool-down time by rotating force powers. This negates the cool-down time.

-Some force powers work especially well in conjunction with certain units or other force powers. It goes without saying that all the buffs you should apply immediately before heading into a large group of enemies. Force Valor and Force Scream especially. Also, the burst of speed power (one of my favorites!) can be used with your jump to travel very large distances.

-Finally, make use of the "Follow Me" command. There's nothing like heading into battle with a Jedi Consular and a Jedi Master on your wings, waiting to heal you or buff you should you need it.

-------------------

Credits

Jesus Christ - for rather than showing me fairness, showing me grace

(edit: Are you serious? It censors that? :roll: )

AceMastermind - exporting Kolto Tank

Caleb1117 - KOTOR computer panel

Darth_Maul - beta tester (and for getting me a copy of Qdin's trooper that worked)

epm01 - beta tester

lieutenantcoda - beta tester

PvtParts - custom landmine effect

Qdin - Sith Trooper

[RDH]Zerted - loadscreen tutorial

Rekubot - beta tester

Rends - adding sound tutorial

RevanSithLord - beta tester

Teancum - Republic Trooper skin

Vyse - vibrosword

XxDepredationxX - beta tester

-------------------

If I left anyone out of the credits list, please let me know, and I will remedy that.

Edit: No longer necessary to rename file. Ignore this if you don't know what it means.

Sullust: Jedi Conclave
Last edited by Maveritchell on Tue Jul 24, 2007 9:39 pm, edited 1 time in total.
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Post by EGG_GUTS »

Nice! D\Ling now :D
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Post by theITfactor »

those force powers intrigue me :wink:
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Post by Maveritchell »

A couple of things I neglected to mention:

For best playing experience, keep your water settings at low. The lava looks most like lava then.

Also, you get to experience the full effects of the buffing powers with an award-less profile. Try it out like that!
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Post by ARC_Trooper_phi658 »

this is a must download!
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Post by epm01 »

I'm guessing you added alot after that last beta test because it went from a size 39 MB to 48.0 MB. DLing, Hoping that it will be changed a bit.
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Post by Maveritchell »

epm01 wrote:I'm guessing you added alot after that last beta test because it went from a size 39 MB to 48.0 MB. DLing, Hoping that it will be changed a bit.
Yep. Aside from a few tweaks, I added a whole new side. It's part of the Infantry Assault bonus mode, which you can play if you select CW Hero Assault.
lieutenantcoda

Post by lieutenantcoda »

bugs:

-well, in the team selection menu, the Sith trooper team are named Sith and the Republic trooper team is named Jedi in CW assault

-pathing issues in CW assault

suggestions:

-the ball thingies in the wookiee bowcaster are actually orange in KOTOR. just reskin that part of the bowcaster.

-this mine has squarish anims, and the surrounding for it is actually white in kotor.

-when you go in the lava, you can still see water wave anims, remove them.

-sith and republic swordsman arent meant to be able to block blaster bolts with just vibroblades.

-when you throw a fragmentation grenade into the lava, you still get the water splash effect. now listen, dont remove that, just colour the anim orange or red to simulate the explosion throwing up lava.

the bonus is really nice, also, nice touch with the red sith trooper elites! :D
aragorn12712

Post by aragorn12712 »

coolness! D\Ling.
Guest

Post by Guest »

Good map +1
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Post by Caleb1117 »

Awsomeness, I really enjoyed this.
The force powers, speed, whirlwind, and kill in particular are awsome!

And the regular unit assault gave me some great ideas for my map, stims for example.
Whats the fancy word for something that is breathed in? cause I would rename the imp officer's buff to be:
(word I can't think of) Stim, or Gas Based Stim.

The slight problems with the lava don't bother me, they pale in importance to all the other cool stuff.

I also noticed the "Heart of the Guardian"(hotG) and "Mantle of the Force"(MotF) sabers, nice touch. :)
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Post by Maveritchell »

Thanks for the complements!

And @ caleb: let me know if you want some help for your KOTOR map, I'd be happy to help you out with design in whatever way I can.
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Post by Caleb1117 »

Offtopic:
Thanks, If I need help with anything I'll let you know. :)

Right now I just need the newer sith model from the Q-man.
Then my "starter" sides will be finished and I'll start on map design...
I've already sketched how [insert planet here] is layed out in KotOR but it probably won't be much like that though, as its kind of an akward design.

But it will have as many of the planets "landmarks" as I can manage.

The planet I'm working on isn't some big secret, :roll: I just put that there for those who have not guessed it yet.
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Post by AlexSecura »

Great Map,Maveritchell.

Did you plan a Conquest GameMode like Clones vs CIS or Clones vs.Dark Jedi`s.
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Post by Maveritchell »

Thanks! There probably won't be a conquest gamemode, since the map would be pretty small for conquest. Also, any sort of Jedi-on-not-Jedi battle would be a slaughter, simply because of how the Jedi are set up. Closest to conquest is going to be the infantry assault bonus mode, which is about how conquest would play anyway.

Also, if there's any interest in the kolto tank assets, I'll release them. They're designed so they can be used as a bacta tank, too, that of course is just a matter of localization.
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Post by XxDepredationxX »

Yeap, its a fun map indeed. I find that Rep and Sith swordsman get slaughtered pretty often though...
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