:: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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SonofThunder

Re: :: WIP 75% :: Ez'Shz: Sun'Ken

Post by SonofThunder »

Mmm, I can't wait to play this!!! Your maps are always so fun to play, Penguin - and this one looks so pretty, too. So just keep up the good work... :D
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Re: :: WIP 75% :: Ez'Shz: Sun'Ken

Post by Penguin »

Nearly finished with the sides, CIS hero is made, along with most of the CIS units, working on Orbital Strike right now.

EDIT: Orbital Strike video; http://www.youtube.com/watch?v=8sk1kWffXRY

Thing needed to be fixed on weapon
  • Speed of ordance changed to 1/2 of current speed: DONE
  • Bigger damager and AoE effect (Was using the rocketlaunchers EXP in the video, changed it to VDI/TAV's EXP values just then): DONE
  • Change the speed of the weapons ord so that you can't 'catapult' it to the other sides home CP, (might increase gravity and lower speed :P): Not Done.
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Re: :: WIP 75% :: Ez'Shz: Sun'Ken

Post by trainmaster611 »

Looks awesome penguin. But why would it be called an orbital strike if it fires missiles?

Maybe surface missile striek or something. I dunno.
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Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::

Post by Penguin »

Ah, forgot, its called Orbital Bombardment not Orbital Strike :/ Silly me.
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Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::

Post by Maveritchell »

It's not the strike part, I think, it's more the orbital part. Are they really supporting an undersea battle from orbit? Science-fiction-y.
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Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::

Post by Penguin »

Yes. They are... :P


o.O

EDIT: LOL! BRILLIANT! somehow when I did a clean my acklays skeleton got messed up, but its not like normally where the verts get stretched apart, it looks like a mutant Acklay, and its perfect aswell because in the tunnels is one of their spawn points, where they normally flood out and kill the republic who try to take the CP then the CIS would win, now they stay where they spawn and walk around their 'den' you can walk up to the den, but if you enter they jump at you and kill you. But the ones that spawn on the field can walk around normally.

Getting a picture of one now lol.

EDIT:

heres a picture of the Ackley in its den. If I walk any further forwards (which i did after the screenie) then I get attacked by 3 of them o.O

Image
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Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::

Post by RAymo »

wow its like an acklay/spider/troll thingie :P


and that orbital bombardment looks really nice :D
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Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::

Post by XxDepredationxX »

Awesome looking acklay, feels like a failed experiment that looks good. :D

The explosion effect of the orbital strike/bombardment could be bigger or looks more underwater-ry, because explosions that happens underwater tends to be big. (Probably...since I got the idea from watching movies :quotes: )
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Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::

Post by Penguin »

Yeah, the explosion was accidently using the large explosion, not XL :P which has now been fixed.
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Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::

Post by cloneknight »

im speachless :eek: it looks awsome!!
:bowdown: :bowdown:
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Post by BountyHunterV »

wow...

this is crazy, you've obviously spent a ton of time on this, and it looks frickin awesome!

definite download when it comes out

Image

btw.... ^^^icicles underwater? lol
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Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::

Post by Penguin »

Oh, lol, thanks for pointing that out. *removes icicles*
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Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::

Post by Penguin »

Going slow right now, working on secret area, not sure if it'll work the way I want it to though, I'll leave it to last and concentrate on finishing assualt mode for the beta :P
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Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::

Post by Hebes24 »

Cool. Can't wait!
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Re: :: WIP 79% :: Ez'Shz: Sun'Ken :: BETA Coming Soon! ::

Post by AlexSecura »

good to see that you work sometimes on this map. :faint:
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::

Post by Penguin »

82% Getting there slowly xD

All that needs to be finished is BETA testing(sign up below!), bug fixes and tweaks and the secret area!

All sides finished, Most objects are placed, most effects are done, most custom models are done, assualt & CTF modes nearly finished. I smell a BETA xD

82% Getting there slowly xD





BETA FULL

---------------------------------
! ! ! BETA PLAYERS WANTED! ! !
DEAD OR ALIVE!

REWARD
ESM v0.8 & BETA CREDIT

---------------------------------
CURRENT BETA PLAYERS
---------------------------------
Karnage
Epena
AlexSecura
RevanSithLord
JabbaLovesLava
Maveritchell
DarthD.U.C.K.
REivEN
Alpha-17
XxDepredationxX
Frisbeetarian
Koolaid7g
HobGoblin_264
EGG_GUTS
Darth_Z13
Taivyx
=AOX=Durge
Achronos-117
trainmaster611
DS_jawathehutt
Bac-Talan
The_Architect
---------------------------------



ALSO WANTED: Tutorial that Tean wrote(or someone tell me how) on having multiple maps in 1 addon folder. (mappack) I've forgotten how :|
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::

Post by Maveritchell »

Hit me with it.
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::

Post by DarthD.U.C.K. »

I would betatest, but only alive!!!!!
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::

Post by REivEN »

I would to betatest :)
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::

Post by AlexSecura »

Great.Can`t wait to play this Map.
:thumbs:
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