I think that's the one. The sky itself was just a recolored Bespin sky, and it's not a big deal what you do, I was just wondering why the sky was black when I thought you were shooting for a purple sky.NullCommando wrote:Mav, is this the sky you intended?
Talay: Tak Base Version 1.0
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- Maveritchell
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Re: Talay: Tak Base Version 1.0
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NullCommando
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Re: Talay: Tak Base Version 1.0
Yeah and now the water reflection is fixed turns out it was the sky, since I didn't get ALL the files and the complete sky file from RevanSithLord XD.
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RevanSithLord
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Re: Talay: Tak Base Version 1.0
Hmm, but I sent everything he sent to me. That's weird.
Anyways. Looks much better now.
Anyways. Looks much better now.
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NullCommando
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Re: Talay: Tak Base Version 1.0
A new addition to the Imperials! Drumroll please!
Not what I asked for but.. ok. The Phase-1 Dark Trooper ( a reskinned Managuard(still need to touch it up) is now in, due to somethings he will have an EE-3 BlasTech Blaster rifle not a sword or shield.
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{501st}Commander_Appo
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Re: Talay: Tak Base Version 1.0
How about a melee just like from Dark Forces?NullCommando wrote:A new addition to the Imperials! Drumroll please!Not what I asked for but.. ok. The Phase-1 Dark Trooper ( a reskinned Managuard(still need to touch it up) is now in, due to somethings he will have an EE-3 BlasTech Blaster rifle not a sword or shield.
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NullCommando
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Re: Talay: Tak Base Version 1.0
I am having loads of trouble with that, any help would be apreciated.
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{501st}Commander_Appo
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Re: Talay: Tak Base Version 1.0
Are you sure you tried it with the Wampa animation?NullCommando wrote:I am having loads of trouble with that, any help would be apreciated.
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NullCommando
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Re: Talay: Tak Base Version 1.0
What the, XD. Ok I guess I'll try that but, I would like a wepon that use another weapons geometry and swings to attack soldiers at close range.
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{501st}Commander_Appo
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Re: Talay: Tak Base Version 1.0
You mean using a rifle with using Luke anims.?NullCommando wrote:What the, XD. Ok I guess I'll try that but, I would like a wepon that use another weapons geometry and swings to attack soldiers at close range.
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NullCommando
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Re: Talay: Tak Base Version 1.0
Yeah but, just one swing at a time, no fancy Jedi movements. Also, would be nce if used in the Secondary Weapon slot, with the Thermals etc..
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Guest
Re: Talay: Tak Base Version 1.0
just tried it out, the map is AWESOME (however i have never played DF only a DF mod for JKA)
some suggestions:
-you could make the phase III dark trooper bigger (like in BFX mod or polus hidden caverns)
-i think that phase II dt should also be grey, with blue color they look kinda... funny... not serios
-you could add an imperial officer (something like Veers on Hoth but with black suit)
some suggestions:
-you could make the phase III dark trooper bigger (like in BFX mod or polus hidden caverns)
-i think that phase II dt should also be grey, with blue color they look kinda... funny... not serios
-you could add an imperial officer (something like Veers on Hoth but with black suit)
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RevanSithLord
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Re: Talay: Tak Base Version 1.0
I made them dark blue because I saw one comic with a dark blue one.i think that phase II dt should also be grey, with blue color they look kinda... funny... not serios
There are many variants of Dark Troopers throughout Star Wars. There were white ones, black ones, dark blue ones, and gray ones. Besides, this gives it a little variety. Also, bout the DT P3 being bigger, I will talk to him about that. Remember this is just a version one.
Soon the Dark Troopers which have the heavy carbines, the carbines would be replaced by my assault cannon model I made. The Phase-I is also coming as well, NullCommando is having problems with the melee stuff though.
About an Officer, I don't know. We'll discuss this later.
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Re: Talay: Tak Base Version 1.0
then you could make dark blue and black phase 2 dark troopers
i also love the idea of phase 1 dt
i also love the idea of phase 1 dt
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NullCommando
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Re: Talay: Tak Base Version 1.0
I'll just show you all how the Phase-1 beta skin looks like.. Note, no complaints on this, as the Phase-1 looks very similar to the ManaGuard.
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Re: Talay: Tak Base Version 1.0
looks pretty nice
have you changed the sky?
have you changed the sky?
- Maveritchell
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Re: Talay: Tak Base Version 1.0
Here's a note: I don't know if you've got lighting applied - if you don't, you should - but to that lighting you may want to apply a faint purple hue so that it matches the sky.
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RevanSithLord
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Re: Talay: Tak Base Version 1.0
Well, since you aren't on MSN, Null --

You can certainly see it looks like it doesn't have the ability to hold a pistol, etc. But maybe actually, if he still has that hand free, it's possible. Just I've never seen a Phase-1 with a blaster before.

You can certainly see it looks like it doesn't have the ability to hold a pistol, etc. But maybe actually, if he still has that hand free, it's possible. Just I've never seen a Phase-1 with a blaster before.
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NullCommando
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Re: Talay: Tak Base Version 1.0
I just found an pod model in the assests!(note new Dark Trooper from ARC and made by ]v[) I fixed it since it called the wrong geometry. To fix this, put the following odf over the old hot_prop_probot_pod:
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "hoth_prop_probot_pod.msh"
[Properties]
GeometryName = "hoth_prop_probot_pod"
FoleyFXGroup = "metal_foley"-
SilvaDalek
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Re: Talay: Tak Base Version 1.0
Such a ... dramatic pic
. I thought that Phase 1 looked more like a normal stormtrooper with shield and sword. Not that
!!!
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AQT
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Re: Talay: Tak Base Version 1.0
Wow, now that I think about it, the magnaguard is really a Skynet Terminator after all! The reskinned magnaguard looks great; I hope it does get a shield and sword.
