Talay: Tak Base Version 1.0

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Re: Talay: Tak Base Version 1.0

Post by Maveritchell »

NullCommando wrote:Mav, is this the sky you intended?
I think that's the one. The sky itself was just a recolored Bespin sky, and it's not a big deal what you do, I was just wondering why the sky was black when I thought you were shooting for a purple sky.
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Re: Talay: Tak Base Version 1.0

Post by NullCommando »

Yeah and now the water reflection is fixed turns out it was the sky, since I didn't get ALL the files and the complete sky file from RevanSithLord XD.
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Re: Talay: Tak Base Version 1.0

Post by RevanSithLord »

Hmm, but I sent everything he sent to me. That's weird.

Anyways. Looks much better now.
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Re: Talay: Tak Base Version 1.0

Post by NullCommando »

A new addition to the Imperials! Drumroll please! :runaway: Not what I asked for but.. ok. The Phase-1 Dark Trooper ( a reskinned Managuard(still need to touch it up) is now in, due to somethings he will have an EE-3 BlasTech Blaster rifle not a sword or shield.
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Re: Talay: Tak Base Version 1.0

Post by {501st}Commander_Appo »

NullCommando wrote:A new addition to the Imperials! Drumroll please! :runaway: Not what I asked for but.. ok. The Phase-1 Dark Trooper ( a reskinned Managuard(still need to touch it up) is now in, due to somethings he will have an EE-3 BlasTech Blaster rifle not a sword or shield.
How about a melee just like from Dark Forces?
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Re: Talay: Tak Base Version 1.0

Post by NullCommando »

I am having loads of trouble with that, any help would be apreciated.
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Re: Talay: Tak Base Version 1.0

Post by {501st}Commander_Appo »

NullCommando wrote:I am having loads of trouble with that, any help would be apreciated.
Are you sure you tried it with the Wampa animation?
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Re: Talay: Tak Base Version 1.0

Post by NullCommando »

What the, XD. Ok I guess I'll try that but, I would like a wepon that use another weapons geometry and swings to attack soldiers at close range.
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Re: Talay: Tak Base Version 1.0

Post by {501st}Commander_Appo »

NullCommando wrote:What the, XD. Ok I guess I'll try that but, I would like a wepon that use another weapons geometry and swings to attack soldiers at close range.
You mean using a rifle with using Luke anims.?
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Re: Talay: Tak Base Version 1.0

Post by NullCommando »

Yeah but, just one swing at a time, no fancy Jedi movements. Also, would be nce if used in the Secondary Weapon slot, with the Thermals etc..
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Re: Talay: Tak Base Version 1.0

Post by Guest »

just tried it out, the map is AWESOME (however i have never played DF only a DF mod for JKA)
some suggestions:
-you could make the phase III dark trooper bigger (like in BFX mod or polus hidden caverns)
-i think that phase II dt should also be grey, with blue color they look kinda... funny... not serios
-you could add an imperial officer (something like Veers on Hoth but with black suit)
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Re: Talay: Tak Base Version 1.0

Post by RevanSithLord »

i think that phase II dt should also be grey, with blue color they look kinda... funny... not serios
I made them dark blue because I saw one comic with a dark blue one.

There are many variants of Dark Troopers throughout Star Wars. There were white ones, black ones, dark blue ones, and gray ones. Besides, this gives it a little variety. Also, bout the DT P3 being bigger, I will talk to him about that. Remember this is just a version one.

Soon the Dark Troopers which have the heavy carbines, the carbines would be replaced by my assault cannon model I made. The Phase-I is also coming as well, NullCommando is having problems with the melee stuff though.

About an Officer, I don't know. We'll discuss this later.
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Re: Talay: Tak Base Version 1.0

Post by Guest »

then you could make dark blue and black phase 2 dark troopers
i also love the idea of phase 1 dt
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Re: Talay: Tak Base Version 1.0

Post by NullCommando »

I'll just show you all how the Phase-1 beta skin looks like.. Note, no complaints on this, as the Phase-1 looks very similar to the ManaGuard.
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Re: Talay: Tak Base Version 1.0

Post by Guest »

looks pretty nice
have you changed the sky?
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Re: Talay: Tak Base Version 1.0

Post by Maveritchell »

Here's a note: I don't know if you've got lighting applied - if you don't, you should - but to that lighting you may want to apply a faint purple hue so that it matches the sky.
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Re: Talay: Tak Base Version 1.0

Post by RevanSithLord »

Well, since you aren't on MSN, Null --

Image

You can certainly see it looks like it doesn't have the ability to hold a pistol, etc. But maybe actually, if he still has that hand free, it's possible. Just I've never seen a Phase-1 with a blaster before. :|
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Re: Talay: Tak Base Version 1.0

Post by NullCommando »

I just found an pod model in the assests!(note new Dark Trooper from ARC and made by ]v[) I fixed it since it called the wrong geometry. To fix this, put the following odf over the old hot_prop_probot_pod:

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"hoth_prop_probot_pod.msh"

[Properties]		

GeometryName	=	"hoth_prop_probot_pod"
FoleyFXGroup    = "metal_foley"
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Re: Talay: Tak Base Version 1.0

Post by SilvaDalek »

Such a ... dramatic pic :P. I thought that Phase 1 looked more like a normal stormtrooper with shield and sword. Not that :shock:!!!
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Re: Talay: Tak Base Version 1.0

Post by AQT »

Wow, now that I think about it, the magnaguard is really a Skynet Terminator after all! The reskinned magnaguard looks great; I hope it does get a shield and sword.
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