Oh, I almost forgot here's my error log.
Hidden/Spoiler:
Opened logfile BFront2.log 2011-08-23 2142
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(753)
Aimer "all_bldg_inf_autoturret TURRET1 WEAPON1" fire node "hp_fire" is not a child of aimer node
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
HUD unable to find HUD element type 0x16ce484a
uf_updateClassIndex(): Added class: all_inf_soldier_anh
uf_updateClassIndex(): Added class: all_inf_heavy_anh
uf_updateClassIndex(): Added class: all_inf_marksman_anh
uf_updateClassIndex(): Added class: all_inf_moncaleng
uf_updateClassIndex(): Added class: all_inf_honorguard
uf_updateClassIndex(): Added class: all_inf_bothan_offline
uf_updateClassIndex(): Added class: imp_inf_soldier_anh
uf_updateClassIndex(): Added class: imp_inf_heavy_anh
uf_updateClassIndex(): Added class: imp_inf_marksman_anh
uf_updateClassIndex(): Added class: imp_inf_gunner
uf_updateClassIndex(): Added class: imp_inf_darktrooper_p1
uf_updateClassIndex(): Added class: imp_inf_jumptrooper
uf_updateClassIndex(): Added class: imp_inf_commander_anh
uf_updateClassIndex(): Added class: all_inf_elite
utility_functions2: ReadDataFile(): This map's code, mode: csr csr_conquest
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(504)
Collision mesh, civ_fly_naboo_Starfighter, has no geometry
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(36576924310239937000000000000.00) out of range
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
uf_updateClassIndex(): Added class: all_hero_kota
uf_updateClassIndex(): Added class: imp_hero_stalker
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region 123 not found
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Energy(">=", 20.0);
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Energy(">=", 20.0);
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(753)
Aimer "all_bldg_inf_autoturret TURRET1 WEAPON1" fire node "hp_fire" is not a child of aimer node
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
HUD unable to find HUD element type 0x16ce484a
uf_updateClassIndex(): Added class: all_inf_soldier_anh
uf_updateClassIndex(): Added class: all_inf_heavy_anh
uf_updateClassIndex(): Added class: all_inf_marksman_anh
uf_updateClassIndex(): Added class: all_inf_moncaleng
uf_updateClassIndex(): Added class: all_inf_honorguard
uf_updateClassIndex(): Added class: all_inf_bothan_offline
uf_updateClassIndex(): Added class: imp_inf_soldier_anh
uf_updateClassIndex(): Added class: imp_inf_heavy_anh
uf_updateClassIndex(): Added class: imp_inf_marksman_anh
uf_updateClassIndex(): Added class: imp_inf_gunner
uf_updateClassIndex(): Added class: imp_inf_darktrooper_p1
uf_updateClassIndex(): Added class: imp_inf_jumptrooper
uf_updateClassIndex(): Added class: imp_inf_commander_anh
uf_updateClassIndex(): Added class: all_inf_elite
utility_functions2: ReadDataFile(): This map's code, mode: csr csr_conquest
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(504)
Collision mesh, civ_fly_naboo_Starfighter, has no geometry
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(36576924310239937000000000000.00) out of range
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Platform\PC\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\dark\dark.lvl
uf_updateClassIndex(): Added class: all_hero_kota
uf_updateClassIndex(): Added class: imp_hero_stalker
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region 123 not found
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Energy(">=", 20.0);
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Energy(">=", 20.0);




