Nelvaan: Village FINAL
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Razgriz
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Penguin
- Jedi Admin

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- EraOfDesann
- Jedi Admin

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Penguin
- Jedi Admin

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O.o lol. I'm glad I finnaly was able to not waste a coupl hours downloading/reviewing/uploading since Rikkino checks the deleted emails and then uploads them all when I'm taking care of them >.<
PS: Squipple, *sigh* if only you had included install instructions >.< I felt so tempted to edit some in lol
PPS: love the map! this is now my favourite map of all time
PS: Squipple, *sigh* if only you had included install instructions >.< I felt so tempted to edit some in lol
PPS: love the map! this is now my favourite map of all time
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Rikino
Won't happen again.
...Oops? I thought I let them sit there for a day or two, and since noone had reviewed them by then, I assumed they were accidentally deleted...
Argh, I'm so embarrased!
Anyway, I love this map. All the custom models, nice layout, new (unique) units; mostly already been mentioned.
Argh, I'm so embarrased!
Anyway, I love this map. All the custom models, nice layout, new (unique) units; mostly already been mentioned.
- squipple
- 1st Lieutenant

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- TheRocket
- Lance Corporal
- Posts: 92
- Joined: Thu Nov 09, 2006 5:02 pm
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- Location: Just Look For The Explosions.
- trainmaster611
- Sith Lord

- Posts: 1779
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- Location: Building a railway to Coruscant
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- TheRocket
- Lance Corporal
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Alpha
- TheRocket
- Lance Corporal
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Penguin
- Jedi Admin

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- squipple
- 1st Lieutenant

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If you're Nelvaanians, you can stand by an ammo bin and keep pegging off guys with spears pretty easily, too.
If you were in multiplayer and were sitting by an ammo bin deploying recon driods, I'd just come find you and kindly place a spear in a vital organ. Any map or mode can be unbalanced if you find a way to do it. Especially playing alone.
If you were in multiplayer and were sitting by an ammo bin deploying recon driods, I'd just come find you and kindly place a spear in a vital organ. Any map or mode can be unbalanced if you find a way to do it. Especially playing alone.
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Penguin
- Jedi Admin

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- squipple
- 1st Lieutenant

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Yeah, I wish I had the resources to set up a good server. I can set up a dedicated one on my cable line here, but it would probably get lag for a number of people. I need a good T1 going to have a nice server. I'll make a point to set it up tonight and get some mod maps in the rotation. Then you guys can tell me if there's too much lag or not. I'll make a new post when I've got 'er going.
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Penguin
- Jedi Admin

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Ace_Azzameen_5
- Jedi

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- squipple
- 1st Lieutenant

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From Beta to final, I...
Added props to the mess hall (bowls of fruit, bones, plates, cups).
Added a few more crates and barrels.
Fixed some pass-thru geometry that allowed you to walk through walls - made for some interesting shortcuts.
Adjusted the snow.
Added more icicles.
Added steps to the building closest to the mountain so AI didn't get stuck there.
Fixed places in the terrain where you went waist-deep.
Changed 2-flag spawn/position so it was a little more even.
Changed damage regions in the fires so it wasn't outside the bounds of the fires
Changed the spawn points on hunt so that you don't always spawn down below. Made it a little uneven for the nelvaanians to pick off officers coming up the snow pile.
Lots of other little adjustments that provide better accessibility, stability, and flow.
So, I didn't add a whole lot, but that's what I feel a Beta is for. A near-final version that just needs a bunch of people to run through it to find bugs. Minor adjustments are needed to go to final.
Added props to the mess hall (bowls of fruit, bones, plates, cups).
Added a few more crates and barrels.
Fixed some pass-thru geometry that allowed you to walk through walls - made for some interesting shortcuts.
Adjusted the snow.
Added more icicles.
Added steps to the building closest to the mountain so AI didn't get stuck there.
Fixed places in the terrain where you went waist-deep.
Changed 2-flag spawn/position so it was a little more even.
Changed damage regions in the fires so it wasn't outside the bounds of the fires
Changed the spawn points on hunt so that you don't always spawn down below. Made it a little uneven for the nelvaanians to pick off officers coming up the snow pile.
Lots of other little adjustments that provide better accessibility, stability, and flow.
So, I didn't add a whole lot, but that's what I feel a Beta is for. A near-final version that just needs a bunch of people to run through it to find bugs. Minor adjustments are needed to go to final.
