Rotating texture

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Anakin
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Rotating texture

Post by Anakin »

Hi,

i found lots of tutorials for rotating textures. But they all say i need to use the pandamic addon. But that doesn't work anymore for XSI as far as i know. So is there an other way??
AQT
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Re: rotating texture

Post by AQT »

There is always hex editing: http://www.gametoast.com/viewtopic.php?f=27&t=24851
AceMastermind wrote:...
Render Types are found 6th place over from ATRB (Ex. 41 54 52 42 04 00 00 00 00 00)
Render Type/Hex/Rendertype name
...
13 ========= 0d = Render Rotate
14 ========= 0e = Render Glow Rotate
...
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Anakin
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Re: rotating texture

Post by Anakin »

and how can i set the velocity and the direction of rotating??
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DarthD.U.C.K.
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Re: rotating texture

Post by DarthD.U.C.K. »

ithose should be definied by data0 and data1
AceMastermind wrote: Notes:
  • *Data0 (U or horizontal) -Scroll speed is 7th place over from ATRB (Ex. 41 54 52 42 04 00 00 00 00 00 00)
    *Data1 (V or vertical) -Scroll speed is 8th place over from ATRB (Ex. 41 54 52 42 04 00 00 00 00 00 00 00)
    *You can use this information to adjust your scroll speeds in the msh file rather than having to re-export the msh, to save time.
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