Would if I could figure out how to texture and export.ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
All-Purpose Request Thread (Take 3)
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- StarkillerMarek
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Re: All-Purpose Request Thread (Take 3)
- CodaRez
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Re: All-Purpose Request Thread (Take 3)
Where?ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.
Look around the XSI modeling forum buddy.StarkillerMarek wrote:Would if I could figure out how to texture and export.ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
Howto Texture: http://www.gametoast.com/forums/viewtop ... 36&t=13539
Howto Export: http://www.gametoast.com/forums/viewtop ... 64&t=15082
- StarkillerMarek
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Re: All-Purpose Request Thread (Take 3)
Did, doesn't help much for me "buddy".CodaRez wrote:Where?ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.Look around the XSI modeling forum buddy.StarkillerMarek wrote:Would if I could figure out how to texture and export.ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
Howto Texture: http://www.gametoast.com/forums/viewtop ... 36&t=13539
Howto Export: http://www.gametoast.com/forums/viewtop ... 64&t=15082
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RogueKnight
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Re: All-Purpose Request Thread (Take 3)
Well, if you don't understand it, then you need to ask questions, those tutorials are plenty informative on the topics of title.StarkillerMarek wrote:Did, doesn't help much for me "buddy".CodaRez wrote:Where?ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.Look around the XSI modeling forum buddy.StarkillerMarek wrote:Would if I could figure out how to texture and export.ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
Howto Texture: http://www.gametoast.com/forums/viewtop ... 36&t=13539
Howto Export: http://www.gametoast.com/forums/viewtop ... 64&t=15082
- giftheck
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Re: All-Purpose Request Thread (Take 3)
http://www.gametoast.com/forums/viewtop ... 64&t=18255CodaRez wrote:Where?ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.
Look inside the IMP and ALL folders. They're not perfect, mind, but I got them as close as I think I could get them.
- Teancum
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Re: All-Purpose Request Thread (Take 3)
Quick & easy model request: The Rebel Raider backpack from the PSP version of SWBF2. It's for the PC/Xbox version of the Rebel Raider mode.

- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
do you mean that weird bigthing with the alliance symbol on it?
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RogueKnight
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Re: All-Purpose Request Thread (Take 3)
Oh, is that what it is? It looked like a smiley face to me.DarthD.U.C.K. wrote:do you mean that weird bigthing with the alliance symbol on it?
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
i thought that too when i saw the first picture but in the second you can recognize the alliancesymbol better
- Teancum
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Re: All-Purpose Request Thread (Take 3)
Yep. It's basically an orange cylinder with a rebel symbol on it. Also some random things smugglers would smuggle, like a box of weapons or spice (see picture) would be great for Smuggler mode (which will be coming to Xbox and PC)
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- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
im making such a spicething
shall i fit it in the hands or is a flag always attached to the boneroot or dummyroot?
shall i fit it in the hands or is a flag always attached to the boneroot or dummyroot?
- CodaRez
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Re: All-Purpose Request Thread (Take 3)
I could SO help fashion up those smuggle stuff tooTeancum wrote:Yep. It's basically an orange cylinder with a rebel symbol on it. Also some random things smugglers would smuggle, like a box of weapons or spice (see picture) would be great for Smuggler mode (which will be coming to Xbox and PC)
Hidden/Spoiler:
The TCG game has TONS of ref material, I'll see if I can cook stuff up.
- Teancum
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Re: All-Purpose Request Thread (Take 3)
Each item will be set up as a flag, so probably dummyroot/boneroot. I've never built an AddonGeometry
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
its no problem to set the spicecan (which im currentlx texturing) up as addonmesh, but is it possible to attach a flag to a cretain bone?
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mswf
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Re: All-Purpose Request Thread (Take 3)
I think it is possible, or how would they have done the holocron in some of the missions you have to carry (then you carry it on your unit's thigh, if I remember correctly)
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
here's the spicecan:
i spiced the design up a bit because the swg-one looked boring
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- Teancum
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Re: All-Purpose Request Thread (Take 3)
Ooh, that's pretty! 
- carfanaticphil
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Re: All-Purpose Request Thread (Take 3)
Pun intended?DarthD.U.C.K. wrote: i spiced the design up a bit because the swg-one looked boring
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
thanks and yes 
edit:i looked into the holocronodf - its not attached to the thigh its only offseted from the dummyroot :-/
edit2: found the command to attach it to a bone, where shall the units carry it?
edit:i looked into the holocronodf - its not attached to the thigh its only offseted from the dummyroot :-/
edit2: found the command to attach it to a bone, where shall the units carry it?
Last edited by DarthD.U.C.K. on Fri Oct 30, 2009 2:27 pm, edited 1 time in total.
- Teancum
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Re: All-Purpose Request Thread (Take 3)
You might also look at some others, like hot_flag_bomb and myg_item_crystals. They attach in different spots. Maybe it's just the position of the model, I don't know.

