Terminator Salvation [Please Lock]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Fierfek
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Re: Terminator!

Post by Fierfek »

You should probably start a topic in the Modding forum.
But, to get you started, you have these errors:
Hidden/Spoiler:
Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "all_weap_inf_fusioncutter" missing geometry "all_weap_inf_fusioncutter"

Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "all_weap_inf_fusioncutter" missing high res geometry "all_weap_inf_fusioncutter"
Your fusion cutter has no geometry. Have you edited the fusion cutter odf? If not, just get the whole MSH folder from the assets folder ALL, if you haven't already.
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DarthSlim
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Re: Terminator!

Post by DarthSlim »

John Connor and Arnold as heroes would be awesome! Or maybe have Arnold as the resistance hero and the T-1000 or the T-X as the machine hero (I know it's not movie accurate, but it would still be cool).
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Re: Terminator!

Post by Labj »

I actually was joking but it seems that the idea likes you...
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Re: Terminator!

Post by FragMe! »

It shouldn't be crashing your map because others have used them but for the error for the camry
Message Severity: 3
.\Source\GameObject.cpp(1190)
Unrecognized VehicleType "small" in object "camry"
Go into the odf and change vehicle size to medium.
The other pertinent error is the core.lvl error. Did you get any munge errors. Suggest you do a clean and remunge to see if you do get any errors you may have over looked.
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Re: Terminator!

Post by Par3210 »

awesome work! Today I'm leaving for 3 days but I trust you will be getting on brilliantly in that time! :D
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Re: Terminator!

Post by Fiodis »

Fierfek wrote:just get the whole MSH folder from the assets folder ALL
There's no need to get the entire MSH folder, that would be a massive waste of memory. Just get the files that pretain to the fusion cutter.
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Re: Terminator!

Post by Fierfek »

Fiodis wrote:
Fierfek wrote:just get the whole MSH folder from the assets folder ALL
There's no need to get the entire MSH folder, that would be a massive waste of memory. Just get the files that pretain to the fusion cutter.
Well, right, sorry, I mean to get the folder, munge to make sure it works, then sift out which files you need. That's pretty much what I do.
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Re: Terminator!

Post by Fiodis »

Except that you don't even need to munge it first, you just need to copy over the files you need.

It's a lot less work than copying over the whole folder, then deleting everything you don't need.
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Re: Terminator!

Post by RevanSithLord »

Are you going for the war based in T2 (year, 2029)? Or in 2018 like in T:Salvation?

If going for T1/T2, I wouldn't give the Terminators M16's. I'd try and get someone to model a 40-watt Westinghouse M-27 Phased Plasma Battle Rifle. Both Resistance and Skynet forces used it alike in the future war. Make sure they fire purple, like in the first two movies of the franchise, if you do get someone to model one that is. Basically, anything that's a Plasma Rifle, use purple. It shouldn't be too confusing, I'd think. :p If you need me to try and make a Terminator skin for your map, I will. I love Terminator, despite what people say about T:SCC and T3 and T:Salvation. :p

Is it possible for someone to make custom animations to get someone to fire underhanded while still being one handed while firing weapons. That'd be more true to the Terminators if used for the Terminator side. As far as Resistance weapons go, I'd say go with at least one class with the M16, but they had a lot of plasma rifles by 2029, I'm guessing, from possibly raiding Skynet facilities. I dunno if anyone else agrees or has another point, but that's just from my point of view and a few suggestions.
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Re: Terminator!

Post by DarthSlim »

I think he said the map is right after Judgment Day, so I doubt they'd have plasma weapons yet. Still, that would be really cool to play a map of the 2029 war with plasma weapons, vehicles, destroyed landscapes, all that cool stuff.
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Re: Terminator!

Post by RevanSithLord »

Lemme re-read. I'm tired, so I miss a lot of things. XD

Hold on. XD
This map will take place on earth the day the terminators invaded.
D'oh. lol.....wait....invaded? I'd more call it.....

Became self-aware, launched all of the United States nuclear arsenal causing a thermonuclear war because of the other countries counter-attacking with their own arsenal, and then much later is when Skynet brought forth their forces. Cause I don't think Skynet would've been walking around with humanoid models (well, unless you count the T-70's from T2:3D) the exact same day the Earth was aslpoding. But hey, it's your map and still looking good so far.

True, good point, though about the plasma weapons. I hadn't read all of the first post cause I was tired, so yeah. Everyone would be using slug-throwers and missiles at this point, so you would be correct.
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Re: Terminator!

Post by General_Nate »

Ok, here is my Munge log.
Hidden/Spoiler:
WARNING[PC_modelmunge msh\cis_inf_magnaguard.msh]:cis_inf_magnaguard has 3527 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\m16.msh]:m16 has 2455 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\m16_hires.msh]:m16_hires has 2466 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_weap_inf_chaingun.msh]:rep_weap_inf_chaingun has 1178 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 4 Warnings

WARNING[PC_modelmunge dmi_prefab_pack\dmi_prefab_pack\MSH\dmi_bldg_prefab1.msh]:dmi_bldg_prefab1 has 1751 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge dmi_prefab_pack\dmi_prefab_pack\MSH\dmi_bldg_prefab2.msh]:dmi_bldg_prefab2 has 1847 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge dmi_prefab_pack\dmi_prefab_pack\MSH\dmi_bldg_prefab3.msh]:dmi_bldg_prefab3 has 1990 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge dmi_prefab_pack\dmi_prefab_pack\MSH\dmi_prop_bar_basic.msh]:dmi_prop_bar_basic has 2569 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge dmi_prefab_pack\dmi_prefab_pack\MSH\dmi_prop_desk.msh]:dmi_prop_desk has 3604 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge dmi_prefab_pack\dmi_prefab_pack\MSH\dmi_prop_office_sofa.msh]:dmi_prop_office_sofa has 1874 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge dmi_prefab_pack\dmi_prefab_pack\MSH\dmi_prop_office_yucca.msh]:dmi_prop_office_yucca has 1246 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge END\msh\end_prop_fernclump_2.msh]:end_prop_fernclump_2 has 1036 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge END\msh\end_prop_foliage_clump1.msh]:end_prop_foliage_clump1 has 1444 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge END\msh\logs.msh]:logs has 1088 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge KAS\msh\kas2_bldg_tree_leaves.msh]:kas2_bldg_tree_leaves has 5264 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge KAS\msh\kas2_prop_canopy.msh]:kas2_prop_canopy has 3948 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\eddie_prop_building05.msh]:eddie_prop_building05 has 1065 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge NAB\msh\nab2_prop_statue04.msh]:nab2_prop_statue04 has 1074 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge NAB\msh\nab_inf_nabooguard.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge NAB\msh\nab_inf_nabooguard.msh]:nab_inf_nabooguard has 1232 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge NAB\msh\rep_walk_kaadu.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_cart01.msh]:eddie_prop_cart01 has 1300 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_container01.msh]:_PC_WriteShadowVolume(eddie_prop_container01LOWD): invalid shadow face normal
WARNING[PC_modelmunge squeddiesassets\msh\eddie_prop_tree02.msh]:eddie_prop_tree02 has 1366 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge squeddiesassets\msh\HOTH_Prop_hangar_bridge.msh]:HOTH_Prop_hangar_bridge has 1308 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge squeddiesassets\msh\NEL_shroom.msh]:NEL_shroom has 1064 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 35 Warnings

ERROR[PC_texturemunge 30-grass-textures.tga]:TextureMunge(30-grass-textures:400x250x1): Must have power of two dimensions!
ERROR[PC_texturemunge 30-grass-textures.tga]:TextureMunge(30-grass-textures:400x250x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge houses\houses\brown.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\brown.tga]:Attempt to write palette entry to 24-bit image. [continuing]
ERROR[PC_texturemunge houses\houses\chimney.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\chimney.tga]:Attempt to write palette entry to 24-bit image. [continuing]
ERROR[PC_texturemunge houses\houses\misc_wood_04.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\misc_wood_04.tga]:Attempt to write palette entry to 24-bit image. [continuing]
ERROR[PC_texturemunge houses\houses\m_brickwall1.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\m_brickwall1.tga]:Attempt to write palette entry to 24-bit image. [continuing]
10 Errors 0 Warnings

Any ideas??
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Re: Terminator!

Post by DarthD.U.C.K. »

Code: Select all

ERROR[PC_texturemunge 30-grass-textures.tga]:TextureMunge(30-grass-textures:400x250x1): Must have power of two dimensions!
ERROR[PC_texturemunge 30-grass-textures.tga]:TextureMunge(30-grass-textures:400x250x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge houses\houses\brown.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\brown.tga]:Attempt to write palette entry to 24-bit image. [continuing]
ERROR[PC_texturemunge houses\houses\chimney.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\chimney.tga]:Attempt to write palette entry to 24-bit image. [continuing]
ERROR[PC_texturemunge houses\houses\misc_wood_04.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\misc_wood_04.tga]:Attempt to write palette entry to 24-bit image. [continuing]
ERROR[PC_texturemunge houses\houses\m_brickwall1.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\m_brickwall1.tga]:Attempt to write palette entry to 24-bit image. [continuing]
the first two complain the your grass texture isnt a power of two (16x16,512x512, 256x1024 etc.)
and all the other errors complain that the brickwall chimney and brown textures are saved in a somewhat ununderstandable format for battlefornt, but i dont think its the RLE-compression

(all warnings can be ignored)
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Re: Terminator!

Post by General_Nate »

I've had those since I've started this, and it worked fine.
All I added to the map before it crashed was the naboo sewers assets.
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Re: Terminator!

Post by DarthD.U.C.K. »

you should fix these anyway
and there are no errors concerning them in the log
you can try simply removing them and look if it works
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Re: Terminator!

Post by General_Nate »

Yeah, DarthD.U.C.K., I'll try that tomorrow.
Cause I don't think Skynet would've been walking around with humanoid models (well, unless you count the T-70's from T2:3D) the exact same day the Earth was aslpoding. But hey, it's your map and still looking good so far.
I'm a fan of :
"Game play is more important than reality."
And not having killer robots to shoot would cut back on the game play. :yes:

However, that said, I will keep to the story as much as possible to keep the Terminator fans happy.
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Re: Terminator!

Post by RevanSithLord »

I know, I know. I was just stating what I thought. :p It's looking great, don't get me wrong, man. XD
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Re: Terminator!

Post by General_Nate »

Hey, thanks! It's alright, man.

EDIT:

Poll time! Should there be vehicles in this map? Like helicopters and stuff?

EDIT:

Ok, it's still not working. It may have somthing to do with the sides.

Here are my odfs:

Terminator Troop:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "cis_inf_default"
GeometryName = "cis_inf_magnaguardr.msh"


[Properties]
ExplosionName = "cis_inf_droid_exp"
GeometryName = "cis_inf_magnaguard"

MaxHealth = 500
AddHealth = 10


UnitType = "support"

WEAPONSECTION = 1
WeaponName = "M16"
WeaponAmmo = 6


VOUnitType = 093

// the foot height where footstep sounds are played
MinFootHeight = 0.3

VOSound = "cis1_inf_pc_com_hostile SpottedVO"
VOSound = "cis1_inf_pc_com_bacta NeedMedicVO"
VOSound = "cis1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "cis1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "cis1_inf_pc_com_transport NeedPickupVO"
VOSound = "cis1_inf_pc_com_backup NeedBackupVO"
VOSound = "cis1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "cis1_inf_pc_com_defend DefendPositionVO"

VOSound = "cis1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "cis1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "cis1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "cis1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "cis1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "cis1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "cis1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "cis1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"
[Note, I will be changing the sounds.]

Heavy Terminator:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "cis_inf_default"
GeometryName = "cis_inf_magnaguard.msh"


[Properties]

ExplosionName = "cis_inf_droid_exp"
GeometryName = "cis_inf_magnaguard"

PointsToUnlock =13

MaxHealth = 550
AddHealth = 10



UnitType = "support"

WEAPONSECTION = 1
WeaponName = "ter_inf_chaingun"
WeaponAmmo = 0


VOUnitType = 093

// the foot height where footstep sounds are played
MinFootHeight = 0.3

VOSound = "cis1_inf_pc_com_hostile SpottedVO"
VOSound = "cis1_inf_pc_com_bacta NeedMedicVO"
VOSound = "cis1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "cis1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "cis1_inf_pc_com_transport NeedPickupVO"
VOSound = "cis1_inf_pc_com_backup NeedBackupVO"
VOSound = "cis1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "cis1_inf_pc_com_defend DefendPositionVO"

VOSound = "cis1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "cis1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "cis1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "cis1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "cis1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "cis1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "cis1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "cis1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"
[And again, the sounds will be changed.]

Resistance trooper:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "all_inf_default"
GeometryName = "all_inf_soldier.msh"


[Properties]
UnitType = "Trooper"
GeometryName = "all_inf_soldier"

WEAPONSECTION = 1
WeaponName = "M16"
WeaponAmmo = 6


VOUnitType = 1

VOSound = "all_command_follow SC_Follow"
VOSound = "all_command_stopFollow SC_StopFollow"
VOSound = "all_command_stopVehicle SC_VehicleWaitUp"
VOSound = "all_command_getIn SC_GetIn"
VOSound = "all_command_getOut SC_GetOut"
VOSound = "all_response_follow SC_FollowResponse"
VOSound = "all_response_stopFollow SC_StopFollowResponse"
VOSound = "all_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "all_response_getIn SC_GetInResponse"
VOSound = "all_response_getOut SC_GetOutResponse"

VOSound = "all1_inf_pc_com_hostile SpottedVO"
VOSound = "all1_inf_pc_com_bacta NeedMedicVO"
VOSound = "all1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "all1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "all1_inf_pc_com_transport NeedPickupVO"
VOSound = "all1_inf_pc_com_backup NeedBackupVO"
VOSound = "all1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "all1_inf_pc_com_defend DefendPositionVO"

VOSound = "all1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "all1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "all1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "all1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "all1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "all1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "all1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "all1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41 AcquiredTarget +Above +VOUnitNum41"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42 AcquiredTarget +VOUnitNum42"
VOSound = "all1_inf_chatter_AcquiredTarget_left AcquiredTarget +left"
VOSound = "all1_inf_chatter_AcquiredTarget_right AcquiredTarget +right"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43 AcquiredTarget +VOUnitNum43"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191 AcquiredTarget +VOUnitNum191"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192 AcquiredTarget +VOUnitNum192"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193 AcquiredTarget +VOUnitNum193"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194 AcquiredTarget +VOUnitNum194"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49 NotShootingCriticalHit +VOUnitNum49"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49 AcquiredTarget +VOUnitNum49"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum50 NotShootingCriticalHit +VOUnitNum50"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50 AcquiredTarget +VOUnitNum50"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51 NotShootingCriticalHit +VOUnitNum51"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51 AcquiredTarget +VOUnitNum51"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52 AcquiredTarget +VOUnitNum52"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "all1_inf_chatter_KillingSpree4 KillingSpree4"
VOSound = "all1_inf_chatter_KillingSpree8 KillingSpree8"
VOSound = "all1_inf_chatter_HeadshotKill HeadshotKill"
VOSound = "all1_inf_chatter_Grenade Grenade"
VOSound = "all1_inf_chatter_MissileIncoming MissileIncoming"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44 AcquiredTarget +IsSniper +VOUnitNum44"
VOSound = "all1_inf_chatter_FriendlyFire FriendlyFire"
VOSound = "all1_inf_chatter_RebelsShootDeadBody RebelsShootDeadBody"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42 RebelsShootDeadBody +VOUnitNum42"
VOSound = "all1_inf_chatter_GivePowerup GivePowerup"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret AcquiredTarget +IsTurret"
VOSound = "all1_inf_chatter_RepairStart_IsHover RepairStart +IsHover"
VOSound = "all1_inf_chatter_RepairStart_IsWalker RepairStart +IsWalker"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer RepairStart +IsFlyer"
VOSound = "all1_inf_chatter_RepairEnd_IsHover RepairEnd +IsHover"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker RepairEnd +IsWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer RepairEnd +IsFlyer"
VOSound = "all1_inf_chatter_RepairStart_IsTurret RepairStart +IsTurret"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret RepairEnd +IsTurret"
VOSound = "all1_inf_chatter_AcquiredTarget AcquiredTarget"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176 AcquiredTarget +VOUnitNum176"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175 AcquiredTarget +VOUnitNum175"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177 AcquiredTarget +VOUnitNum177"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2 AcquiredTarget +VOUnitNum2"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172 AcquiredTarget +VOUnitNum172"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174 AcquiredTarget +VOUnitNum174"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173 AcquiredTarget +VOUnitNum173"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171 AcquiredTarget +VOUnitNum171"
VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InHover AcquiredTarget +Above +VOUnitNum41 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42_InHover AcquiredTarget +VOUnitNum42 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_left_InHover AcquiredTarget +left +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_right_InHover AcquiredTarget +right +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43_InHover AcquiredTarget +VOUnitNum43 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191_InHover AcquiredTarget +VOUnitNum191 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192_InHover AcquiredTarget +VOUnitNum192 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193_InHover AcquiredTarget +VOUnitNum193 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194_InHover AcquiredTarget +VOUnitNum194 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum194_InHover NotShootingCriticalHit +VOUnitNum194 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49_InHover AcquiredTarget +VOUnitNum49 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InHover NotShootingCriticalHit +VOUnitNum49 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50_InHover AcquiredTarget +VOUnitNum50 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InHover NotShootingCriticalHit +VOUnitNum51 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51_InHover AcquiredTarget +VOUnitNum51 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52_InHover AcquiredTarget +VOUnitNum52 +InHover"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter_InHover NearbyEnemySlaughter +InHover"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter_InHover NearbyFriendlySlaughter +InHover"
VOSound = "all1_inf_chatter_KillingSpree4_InHover KillingSpree4 +InHover"
VOSound = "all1_inf_chatter_KillingSpree8_InHover KillingSpree8 +InHover"
VOSound = "all1_inf_chatter_HeadshotKill_InHover HeadshotKill +InHover"
VOSound = "all1_inf_chatter_Grenade_InHover Grenade +InHover"
VOSound = "all1_inf_chatter_MissileIncoming_InHover MissileIncoming +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44_InHover AcquiredTarget +IsSniper +VOUnitNum44 +InHover"
VOSound = "all1_inf_chatter_FriendlyFire_InHover FriendlyFire +InHover"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_InHover RebelsShootDeadBody +InHover"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42_InHover RebelsShootDeadBody +VOUnitNum42 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret_InHover AcquiredTarget +IsTurret +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsHover_InHover RepairStart +IsHover +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsWalker_InHover RepairStart +IsWalker +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer_InHover RepairStart +IsFlyer +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsHover_InHover RepairEnd +IsHover +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker_InHover RepairEnd +IsWalker +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer_InHover RepairEnd +IsFlyer +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsTurret_InHover RepairStart +IsTurret +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret_InHover RepairEnd +IsTurret +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_InHover AcquiredTarget +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176_InHover AcquiredTarget +VOUnitNum176 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175_InHover AcquiredTarget +VOUnitNum175 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177_InHover AcquiredTarget +VOUnitNum177 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2_InHover AcquiredTarget +VOUnitNum2 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172_InHover AcquiredTarget +VOUnitNum172 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174_InHover AcquiredTarget +VOUnitNum174 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173_InHover AcquiredTarget +VOUnitNum173 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171_InHover AcquiredTarget +VOUnitNum171 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InWalker AcquiredTarget +Above +VOUnitNum41 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42_InWalker AcquiredTarget +VOUnitNum42 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_left_InWalker AcquiredTarget +left +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_right_InWalker AcquiredTarget +right +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43_InWalker AcquiredTarget +VOUnitNum43 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191_InWalker AcquiredTarget +VOUnitNum191 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192_InWalker AcquiredTarget +VOUnitNum192 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193_InWalker AcquiredTarget +VOUnitNum193 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194_InWalker AcquiredTarget +VOUnitNum194 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum194_InWalker NotShootingCriticalHit +VOUnitNum194 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49_InWalker AcquiredTarget +VOUnitNum49 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InWalker NotShootingCriticalHit +VOUnitNum49 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50_InWalker AcquiredTarget +VOUnitNum50 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InWalker NotShootingCriticalHit +VOUnitNum51 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51_InWalker AcquiredTarget +VOUnitNum51 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52_InWalker AcquiredTarget +VOUnitNum52 +InWalker"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter_InWalker NearbyEnemySlaughter +InWalker"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter_InWalker NearbyFriendlySlaughter +InWalker"
VOSound = "all1_inf_chatter_KillingSpree4_InWalker KillingSpree4 +InWalker"
VOSound = "all1_inf_chatter_KillingSpree8_InWalker KillingSpree8 +InWalker"
VOSound = "all1_inf_chatter_HeadshotKill_InWalker HeadshotKill +InWalker"
VOSound = "all1_inf_chatter_Grenade_InWalker Grenade +InWalker"
VOSound = "all1_inf_chatter_MissileIncoming_InWalker MissileIncoming +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44_InWalker AcquiredTarget +IsSniper +VOUnitNum44 +InWalker"
VOSound = "all1_inf_chatter_FriendlyFire_InWalker FriendlyFire +InWalker"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_InWalker RebelsShootDeadBody +InWalker"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42_InWalker RebelsShootDeadBody +VOUnitNum42 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret_InWalker AcquiredTarget +IsTurret +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsHover_InWalker RepairStart +IsHover +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsWalker_InWalker RepairStart +IsWalker +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer_InWalker RepairStart +IsFlyer +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsHover_InWalker RepairEnd +IsHover +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker_InWalker RepairEnd +IsWalker +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer_InWalker RepairEnd +IsFlyer +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsTurret_InWalker RepairStart +IsTurret +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret_InWalker RepairEnd +IsTurret +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_InWalker AcquiredTarget +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176_InWalker AcquiredTarget +VOUnitNum176 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175_InWalker AcquiredTarget +VOUnitNum175 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177_InWalker AcquiredTarget +VOUnitNum177 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2_InWalker AcquiredTarget +VOUnitNum2 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172_InWalker AcquiredTarget +VOUnitNum172 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174_InWalker AcquiredTarget +VOUnitNum174 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173_InWalker AcquiredTarget +VOUnitNum173 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171_InWalker AcquiredTarget +VOUnitNum171 +InWalker"
Resistance Medic:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "all_inf_default"
GeometryName = "all_inf_engineer.msh"


[Properties]
UnitType = "pilot"
GeometryName = "all_inf_engineer"


ImmuneToMines = "1"

WEAPONSECTION = 1
WeaponName = "all_weap_inf_fusioncutter"
WeaponAmmo = 0

WEAPONSECTION = 2
WeaponName = "imp_weap_inf_powerup_dispenser"
WeaponAmmo = 6

WEAPONSECTION = 3
WeaponName = "all_weap_inf_detpack"
WeaponAmmo = 3
WeaponChannel = 1


VOUnitType = 1

VOSound = "all_command_follow SC_Follow"
VOSound = "all_command_stopFollow SC_StopFollow"
VOSound = "all_command_stopVehicle SC_VehicleWaitUp"
VOSound = "all_command_getIn SC_GetIn"
VOSound = "all_command_getOut SC_GetOut"
VOSound = "all_response_follow SC_FollowResponse"
VOSound = "all_response_stopFollow SC_StopFollowResponse"
VOSound = "all_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "all_response_getIn SC_GetInResponse"
VOSound = "all_response_getOut SC_GetOutResponse"

VOSound = "all1_inf_pc_com_hostile SpottedVO"
VOSound = "all1_inf_pc_com_bacta NeedMedicVO"
VOSound = "all1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "all1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "all1_inf_pc_com_transport NeedPickupVO"
VOSound = "all1_inf_pc_com_backup NeedBackupVO"
VOSound = "all1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "all1_inf_pc_com_defend DefendPositionVO"

VOSound = "all1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "all1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "all1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "all1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "all1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "all1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "all1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "all1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41 AcquiredTarget +Above +VOUnitNum41"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42 AcquiredTarget +VOUnitNum42"
VOSound = "all1_inf_chatter_AcquiredTarget_left AcquiredTarget +left"
VOSound = "all1_inf_chatter_AcquiredTarget_right AcquiredTarget +right"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43 AcquiredTarget +VOUnitNum43"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191 AcquiredTarget +VOUnitNum191"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192 AcquiredTarget +VOUnitNum192"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193 AcquiredTarget +VOUnitNum193"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194 AcquiredTarget +VOUnitNum194"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49 NotShootingCriticalHit +VOUnitNum49"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49 AcquiredTarget +VOUnitNum49"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum50 NotShootingCriticalHit +VOUnitNum50"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50 AcquiredTarget +VOUnitNum50"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51 NotShootingCriticalHit +VOUnitNum51"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51 AcquiredTarget +VOUnitNum51"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52 AcquiredTarget +VOUnitNum52"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "all1_inf_chatter_KillingSpree4 KillingSpree4"
VOSound = "all1_inf_chatter_KillingSpree8 KillingSpree8"
VOSound = "all1_inf_chatter_HeadshotKill HeadshotKill"
VOSound = "all1_inf_chatter_Grenade Grenade"
VOSound = "all1_inf_chatter_MissileIncoming MissileIncoming"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44 AcquiredTarget +IsSniper +VOUnitNum44"
VOSound = "all1_inf_chatter_FriendlyFire FriendlyFire"
VOSound = "all1_inf_chatter_RebelsShootDeadBody RebelsShootDeadBody"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42 RebelsShootDeadBody +VOUnitNum42"
VOSound = "all1_inf_chatter_GivePowerup GivePowerup"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret AcquiredTarget +IsTurret"
VOSound = "all1_inf_chatter_RepairStart_IsHover RepairStart +IsHover"
VOSound = "all1_inf_chatter_RepairStart_IsWalker RepairStart +IsWalker"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer RepairStart +IsFlyer"
VOSound = "all1_inf_chatter_RepairEnd_IsHover RepairEnd +IsHover"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker RepairEnd +IsWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer RepairEnd +IsFlyer"
VOSound = "all1_inf_chatter_RepairStart_IsTurret RepairStart +IsTurret"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret RepairEnd +IsTurret"
VOSound = "all1_inf_chatter_AcquiredTarget AcquiredTarget"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176 AcquiredTarget +VOUnitNum176"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175 AcquiredTarget +VOUnitNum175"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177 AcquiredTarget +VOUnitNum177"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2 AcquiredTarget +VOUnitNum2"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172 AcquiredTarget +VOUnitNum172"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174 AcquiredTarget +VOUnitNum174"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173 AcquiredTarget +VOUnitNum173"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171 AcquiredTarget +VOUnitNum171"
VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InHover AcquiredTarget +Above +VOUnitNum41 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42_InHover AcquiredTarget +VOUnitNum42 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_left_InHover AcquiredTarget +left +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_right_InHover AcquiredTarget +right +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43_InHover AcquiredTarget +VOUnitNum43 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191_InHover AcquiredTarget +VOUnitNum191 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192_InHover AcquiredTarget +VOUnitNum192 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193_InHover AcquiredTarget +VOUnitNum193 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194_InHover AcquiredTarget +VOUnitNum194 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum194_InHover NotShootingCriticalHit +VOUnitNum194 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49_InHover AcquiredTarget +VOUnitNum49 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InHover NotShootingCriticalHit +VOUnitNum49 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50_InHover AcquiredTarget +VOUnitNum50 +InHover"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InHover NotShootingCriticalHit +VOUnitNum51 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51_InHover AcquiredTarget +VOUnitNum51 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52_InHover AcquiredTarget +VOUnitNum52 +InHover"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter_InHover NearbyEnemySlaughter +InHover"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter_InHover NearbyFriendlySlaughter +InHover"
VOSound = "all1_inf_chatter_KillingSpree4_InHover KillingSpree4 +InHover"
VOSound = "all1_inf_chatter_KillingSpree8_InHover KillingSpree8 +InHover"
VOSound = "all1_inf_chatter_HeadshotKill_InHover HeadshotKill +InHover"
VOSound = "all1_inf_chatter_Grenade_InHover Grenade +InHover"
VOSound = "all1_inf_chatter_MissileIncoming_InHover MissileIncoming +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44_InHover AcquiredTarget +IsSniper +VOUnitNum44 +InHover"
VOSound = "all1_inf_chatter_FriendlyFire_InHover FriendlyFire +InHover"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_InHover RebelsShootDeadBody +InHover"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42_InHover RebelsShootDeadBody +VOUnitNum42 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret_InHover AcquiredTarget +IsTurret +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsHover_InHover RepairStart +IsHover +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsWalker_InHover RepairStart +IsWalker +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer_InHover RepairStart +IsFlyer +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsHover_InHover RepairEnd +IsHover +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker_InHover RepairEnd +IsWalker +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer_InHover RepairEnd +IsFlyer +InHover"
VOSound = "all1_inf_chatter_RepairStart_IsTurret_InHover RepairStart +IsTurret +InHover"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret_InHover RepairEnd +IsTurret +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_InHover AcquiredTarget +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176_InHover AcquiredTarget +VOUnitNum176 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175_InHover AcquiredTarget +VOUnitNum175 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177_InHover AcquiredTarget +VOUnitNum177 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2_InHover AcquiredTarget +VOUnitNum2 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172_InHover AcquiredTarget +VOUnitNum172 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174_InHover AcquiredTarget +VOUnitNum174 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173_InHover AcquiredTarget +VOUnitNum173 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171_InHover AcquiredTarget +VOUnitNum171 +InHover"
VOSound = "all1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InWalker AcquiredTarget +Above +VOUnitNum41 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum42_InWalker AcquiredTarget +VOUnitNum42 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_left_InWalker AcquiredTarget +left +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_right_InWalker AcquiredTarget +right +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum43_InWalker AcquiredTarget +VOUnitNum43 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum191_InWalker AcquiredTarget +VOUnitNum191 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum192_InWalker AcquiredTarget +VOUnitNum192 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum193_InWalker AcquiredTarget +VOUnitNum193 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum194_InWalker AcquiredTarget +VOUnitNum194 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum194_InWalker NotShootingCriticalHit +VOUnitNum194 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum49_InWalker AcquiredTarget +VOUnitNum49 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InWalker NotShootingCriticalHit +VOUnitNum49 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum50_InWalker AcquiredTarget +VOUnitNum50 +InWalker"
VOSound = "all1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InWalker NotShootingCriticalHit +VOUnitNum51 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum51_InWalker AcquiredTarget +VOUnitNum51 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum52_InWalker AcquiredTarget +VOUnitNum52 +InWalker"
VOSound = "all1_inf_chatter_NearbyEnemySlaughter_InWalker NearbyEnemySlaughter +InWalker"
VOSound = "all1_inf_chatter_NearbyFriendlySlaughter_InWalker NearbyFriendlySlaughter +InWalker"
VOSound = "all1_inf_chatter_KillingSpree4_InWalker KillingSpree4 +InWalker"
VOSound = "all1_inf_chatter_KillingSpree8_InWalker KillingSpree8 +InWalker"
VOSound = "all1_inf_chatter_HeadshotKill_InWalker HeadshotKill +InWalker"
VOSound = "all1_inf_chatter_Grenade_InWalker Grenade +InWalker"
VOSound = "all1_inf_chatter_MissileIncoming_InWalker MissileIncoming +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44_InWalker AcquiredTarget +IsSniper +VOUnitNum44 +InWalker"
VOSound = "all1_inf_chatter_FriendlyFire_InWalker FriendlyFire +InWalker"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_InWalker RebelsShootDeadBody +InWalker"
VOSound = "all1_inf_chatter_RebelsShootDeadBody_VOUnitNum42_InWalker RebelsShootDeadBody +VOUnitNum42 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_IsTurret_InWalker AcquiredTarget +IsTurret +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsHover_InWalker RepairStart +IsHover +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsWalker_InWalker RepairStart +IsWalker +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsFlyer_InWalker RepairStart +IsFlyer +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsHover_InWalker RepairEnd +IsHover +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsWalker_InWalker RepairEnd +IsWalker +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsFlyer_InWalker RepairEnd +IsFlyer +InWalker"
VOSound = "all1_inf_chatter_RepairStart_IsTurret_InWalker RepairStart +IsTurret +InWalker"
VOSound = "all1_inf_chatter_RepairEnd_IsTurret_InWalker RepairEnd +IsTurret +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_InWalker AcquiredTarget +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum176_InWalker AcquiredTarget +VOUnitNum176 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum175_InWalker AcquiredTarget +VOUnitNum175 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum177_InWalker AcquiredTarget +VOUnitNum177 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum2_InWalker AcquiredTarget +VOUnitNum2 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum172_InWalker AcquiredTarget +VOUnitNum172 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum174_InWalker AcquiredTarget +VOUnitNum174 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum173_InWalker AcquiredTarget +VOUnitNum173 +InWalker"
VOSound = "all1_inf_chatter_AcquiredTarget_VOUnitNum171_InWalker AcquiredTarget +VOUnitNum171 +InWalker"
Terminator parent:
Hidden/Spoiler:
[GameObjectClass]

// Base class for all CIS soldiers, inherits from com_inf_default
ClassParent = "com_inf_default"
GeometryName = "cis_inf_bdroid.msh"

[Properties]

ExplosionName = "cis_inf_droid_exp"

HealthType = "droid"

// most droids have funky posture, easiest to put it here
CollisionHeadOffset = "0.0 -0.11 0.05"


ChunkFrequency = 0.6

CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "bdroid_chunk1"
ChunkNodeName = "bone_neck"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunksmolder"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "bdroid_chunk2"
ChunkNodeName = "bone_l_upperarm"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunksmolder"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "bdroid_chunk3"
ChunkNodeName = "bone_l_calf"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunksmolder"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "bdroid_chunk4"
ChunkNodeName = "bone_r_thigh"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunksmolder"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "bdroid_chunk5"
ChunkNodeName = "bone_a_spine"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunksmolder"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

HurtSound = ""
DeathSound = "droid_death"
DamageRegionSound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = ".25"
FoleyFXClass = "cis_inf_droid"
[Note the chunkes will be changes.]

Resistance parent:
Hidden/Spoiler:
[GameObjectClass]

// Base class for all alliance soldiers, inherits from com_inf_default
ClassParent = "com_inf_default"

[Properties]


HurtSound = "all_inf_com_chatter_wound"
DeathSound = "all_inf_com_chatter_death"
DamageRegionSound = "allmalechoke"
FoleyFXClass = "all_inf_soldier"
Do you guys have any ideas??
Thanks!
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Terminator!

Post by RevanSithLord »

Could go for a couple of cool vehicles. Maybe an experimental HK Aerial and Tank. A few Huey UH-1 and Little Birds (I think, MH-6?). That'd be cool. Take a bit of modeling and masking to make them look good as they were used. Like the rotors on the helis 'spinning' and the wheels on like a couple of trucks (maybe Technical trucks with .50 cals/Recoilless rifle and/or HMMWV's with .50 cals or TOW missiles). And of course the tracks on tanks. Never saw an M1 Abrams fight against Skynet before. Would be cool. Err, sorry, getting carried away. Might be a bit of work, but hey. :p If you can get a balance, that'd be even cooler. :p
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: Terminator!

Post by General_Nate »

Hey, if you like the idea that much, you may do it if you like. :lol:

EDIT:

Ok, I've tryed every thing, and it's still not working. I think I should start over... Please guys, can you think of anything?

EDIT:

YES! It works! There was a problem with cp1. But now it works! Yay!
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