Halo : Divinity Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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t551
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Halo : Divinity Models

Post by t551 »

Allright, this is a model from a new map that I am going to (hopefully) make. I want you to guess what this map is going to be based on. If I made this model well enough, anyone who has ever played a few video games should know where it is from. If you can't guess, then I guess that I am going to need to do a bit more work.

http://aaacinc.com/taahir/divinity_bridge_wip1.jpg

It's not so much the actual model as it is the design style... For a hint, look at what is in the center of the walkway.
Last edited by t551 on Sat Sep 16, 2006 4:50 pm, edited 1 time in total.
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RE: Let

Post by Darth_Z13 »

It looks like either a ramp or a cave. Wait a second.... it looks like a bridge from Halo sort of.
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RE: Let

Post by Penguin »

divinity bridge?
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RE: Let

Post by The_Emperor »

Haha that's a bit obvious :P
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RE: Let

Post by t551 »

Well, Divinity is a name that I made up. Yes, it is supposed to look like a bridge from Halo, and I've worked on it a bit more to get that reaction now.
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RE: Let

Post by Penguin »

lol
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RE: Let

Post by Qdin »

Remidns me of the map for Super Smash Bros. Melee :P where... Captain Falcon's 'map' is? the big racing stadion? :)
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RE: Let

Post by t551 »

Okay, I have an interesting (in the sense that it makes me want to rip my hair out) problem.

This is what the bridge floor looks like textured in XSI:
http://aaacinc.com/taahir/divinity_bridge_wip2.jpg

In ZE, it looks the same, except that I can see through the black lines for some reason.

However, in-game, it looks like this:
http://aaacinc.com/taahir/divinity_bridge_wip3.jpg

I have frozen the bridge geometry, as well as the texture UV's of the cluster that is textured, but not the UV's of the rest of the structure (there aren't any).
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RE: Let

Post by Dohnutt »

I know this! I know it's from Halo, as someone posted earlier, but it's from some location that I had just played. It's a winter location. That's about all I know about it. :P
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RE: Let

Post by BoomChaka »

i though it was where ki adi mundi gets shot
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RE: Let

Post by TK-349 »

That's Mygeeto. Both have bridges!
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Re: RE: Let

Post by Moving_Target »

OFFTOPIC:
Qdin wrote:Remidns me of the map for Super Smash Bros. Melee :P where... Captain Falcon's 'map' is? the big racing stadion? :)
BIg blue is where you fight ontop of the racers. Argh the other one's on the tip of my tongue!

ONTOPIC: Nice bridge. Awaiting ingame screens.
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RE: Re: RE: Let

Post by Kamikaze_Watermelon »

Its Geyrohphobia
Trans

Post by Trans »

They are the bridges you use to get across the canyons in Assault On The Control Room and Two Betrayals, looking good so far. :D
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Post by t551 »

Lol, I just went and played those levels, and I realized that the bridge doesn't really look like them at all. Im gonna rework it.

Does anyone know how to get bumpmapping working?
Droideka88

Post by Droideka88 »

I thought it was the Pillar of Autumn. Probably not.....
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Post by t551 »

?? It doesn't look anything like the PoA... I hope.
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Re: RE: Let

Post by Fusion »

Moving_Target wrote:OFFTOPIC:
Qdin wrote:Remidns me of the map for Super Smash Bros. Melee :P where... Captain Falcon's 'map' is? the big racing stadion? :)
BIg blue is where you fight ontop of the racers. Argh the other one's on the tip of my tongue!
*cough* Mute City *cough*

Anyways, can't wait to see your map when it comes out
:D . My only suggestion, is it possible to add a laser-caused hole in there, just to add to the action of the map?
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RE: Re: RE: Let

Post by t551 »

Well, here is a WIP of the reworked halo bridge. It is now just about as near as it can be to the game. I still have to add the end sections, though.

http://aaacinc.com/taahir/divinity_bridge_wip4.jpg

Hehe... this is not for slow computers...
Droideka88

RE: Re: RE: Let

Post by Droideka88 »

Oh of course. This must be from level called "Halo" correct. I've always loved that place. Too bad there weren't enough baddies. ;)

Keep up the good work...
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