Halo : Divinity Models
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t551
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Halo : Divinity Models
Allright, this is a model from a new map that I am going to (hopefully) make. I want you to guess what this map is going to be based on. If I made this model well enough, anyone who has ever played a few video games should know where it is from. If you can't guess, then I guess that I am going to need to do a bit more work.
http://aaacinc.com/taahir/divinity_bridge_wip1.jpg
It's not so much the actual model as it is the design style... For a hint, look at what is in the center of the walkway.
http://aaacinc.com/taahir/divinity_bridge_wip1.jpg
It's not so much the actual model as it is the design style... For a hint, look at what is in the center of the walkway.
Last edited by t551 on Sat Sep 16, 2006 4:50 pm, edited 1 time in total.
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The_Emperor
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RE: Let
Haha that's a bit obvious 
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t551
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RE: Let
Okay, I have an interesting (in the sense that it makes me want to rip my hair out) problem.
This is what the bridge floor looks like textured in XSI:
http://aaacinc.com/taahir/divinity_bridge_wip2.jpg
In ZE, it looks the same, except that I can see through the black lines for some reason.
However, in-game, it looks like this:
http://aaacinc.com/taahir/divinity_bridge_wip3.jpg
I have frozen the bridge geometry, as well as the texture UV's of the cluster that is textured, but not the UV's of the rest of the structure (there aren't any).
This is what the bridge floor looks like textured in XSI:
http://aaacinc.com/taahir/divinity_bridge_wip2.jpg
In ZE, it looks the same, except that I can see through the black lines for some reason.
However, in-game, it looks like this:
http://aaacinc.com/taahir/divinity_bridge_wip3.jpg
I have frozen the bridge geometry, as well as the texture UV's of the cluster that is textured, but not the UV's of the rest of the structure (there aren't any).
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Moving_Target
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Re: RE: Let
OFFTOPIC:
ONTOPIC: Nice bridge. Awaiting ingame screens.
BIg blue is where you fight ontop of the racers. Argh the other one's on the tip of my tongue!Qdin wrote:Remidns me of the map for Super Smash Bros. Meleewhere... Captain Falcon's 'map' is? the big racing stadion?
ONTOPIC: Nice bridge. Awaiting ingame screens.
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Kamikaze_Watermelon
RE: Re: RE: Let
Its Geyrohphobia
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Trans
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t551
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t551
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Fusion
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Re: RE: Let
*cough* Mute City *cough*Moving_Target wrote:OFFTOPIC:BIg blue is where you fight ontop of the racers. Argh the other one's on the tip of my tongue!Qdin wrote:Remidns me of the map for Super Smash Bros. Meleewhere... Captain Falcon's 'map' is? the big racing stadion?
Anyways, can't wait to see your map when it comes out
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t551
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RE: Re: RE: Let
Well, here is a WIP of the reworked halo bridge. It is now just about as near as it can be to the game. I still have to add the end sections, though.
http://aaacinc.com/taahir/divinity_bridge_wip4.jpg
Hehe... this is not for slow computers...
http://aaacinc.com/taahir/divinity_bridge_wip4.jpg
Hehe... this is not for slow computers...
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Droideka88
RE: Re: RE: Let
Oh of course. This must be from level called "Halo" correct. I've always loved that place. Too bad there weren't enough baddies. 
Keep up the good work...
Keep up the good work...



